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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you can make classes unique without messing with the current system of armory, and without having classes be really specific one trick ponies.
    for example,
    Warrior could have innate melee dmg increase, and a mechanic where every critical hit increases thier "rage" which stacks up and can be used by other warrior specific abilities, ones that can buff dmg, do high dmg weaponskills, etc

    thf could have an abilitie that gives them a chance to strike multiple times with each attack, movement abilities like dodge and gain additional dmg to monsters that cant see them.

    whm could gain buffs for curing up to a certain amount and sacrifice thier buffs to perform large heals, or special buffs as well as have a 30% healing bonus.


    just adding these type of things on top of the armory system would make the classes unique, a whm would excel at curing above all others, but it would still give way to different playstyles, and there would be hybrid builds of value to different types of groups. The feeling of playing a warrior even with the same skills would be different than a thief, or a whm.

    That said i think they should limit your weapon choices to 2 or 3 weapons per job, but not your skill selction. Your weapons of course will still effect your primary proffeciency, (like cure is a lot less effective without a wand) and your stats. (weapons have built in acc crit rate parry rate mattack etc)

    i think that type of combination would make each job feel unique, but still allow a healthy playstyle selction. and of course certain jobs will excel at specific things more than others.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Classes wouldn't be one trick ponies because you could have:-

    Gladiator - Paladin
    Gladiator - Swordsman/warrior (perhaps a skill which allows the use of Great Swords)

    One is tank one is DD, the job is a specialisation, you choose the job just as you would your skill set, but I do think there needs to be some kind of restriction to make them unique.

    I agree with BlaiseLallaise's idea also that a bonus/penalty could be just as effective as long as it a big enough one.
    (0)
    Last edited by Jinko; 04-23-2011 at 02:58 AM.

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jinko View Post
    Classes wouldn't be one trick ponies because you could have:-

    Gladiator - Paladin
    Gladiator - Swordsman/warrior (perhaps a skill which allows the use of Great Swords)

    One is tank one is DD, the job is a specialisation, you choose the job just as you would your skill set, but I do think there needs to be some kind of restriction to make them unique.

    I agree with BlaiseLallaise's idea also that a bonus/penalty could be just as effective as long as it a big enough one.
    You mean like in Seiken Densetsu 3?
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kallera View Post
    You mean like in Seiken Densetsu 3?
    Yea I guess, in fact that may actually be even better, as you could limit what skills someone learns based on which path they choose.

    Obviously that's falling into the realms of skill trees though, I'm not sure if people would be up for that, although it would definitely add a an extra level of customisation.
    (0)

  5. #5
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    You mean like in Seiken Densetsu 3?
    That's an interesting concept. Despite how jobs relate to classes and the level of restriction between them, it might be an interesting method of implementing jobs where instead of levels, you progress them by buying abilities in skill trees. For instance as a Warrior you may choose to push all the way down the high damage tree for pure DPS, all the way down the defense tree for pure tank, or a hybrid of both to play as a so-so DPS/off tank. It might work. It is an idea that is at least worth its own discussion. It also allows for one of the primary aspects of FFXIV: choice.
    (0)

  6. #6
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Bumping this now that battle system bleuprints have been posted.

    Now more than ever I'd like to have a preview of what classes can unlock what jobs so I can level the correct class to play my favorite job!
    (0)
    "Us heroes, we have so much to do."

  7. #7
    Player
    sketch's Avatar
    Join Date
    May 2011
    Location
    limsa
    Posts
    62
    Character
    Asuna Glow
    World
    Cerberus
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by snowstriker View Post
    Bumping this now that battle system bleuprints have been posted.

    Now more than ever I'd like to have a preview of what classes can unlock what jobs so I can level the correct class to play my favorite job!
    same ere also
    (0)

  8. #8
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    I imagine for the most part it will be fairly common sense which classes are likely to unlock which jobs.
    (0)
    doop doop

  9. #9
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Then where would Dark Knight fall?

    They released that art that looked like DRK armor, so it IS coming, or so it seems.

    Dark Knights throughout Final Fantasy have used Sword&Shield, Great Swords, and Scythes.

    I'm pretty split, because I can come up with logical reasons for DRK coming from Gladiator, Thaumaturge, and Marauder, yet I have no way of knowing which I should level. Hell, I can even connect Lancer to DRK.

    Confusion!
    (0)
    "Us heroes, we have so much to do."

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