You mean like in Seiken Densetsu 3?Classes wouldn't be one trick ponies because you could have:-
Gladiator - Paladin
Gladiator - Swordsman/warrior (perhaps a skill which allows the use of Great Swords)
One is tank one is DD, the job is a specialisation, you choose the job just as you would your skill set, but I do think there needs to be some kind of restriction to make them unique.
I agree with BlaiseLallaise's idea also that a bonus/penalty could be just as effective as long as it a big enough one.
Yea I guess, in fact that may actually be even better, as you could limit what skills someone learns based on which path they choose.
Obviously that's falling into the realms of skill trees though, I'm not sure if people would be up for that, although it would definitely add a an extra level of customisation.
That's an interesting concept. Despite how jobs relate to classes and the level of restriction between them, it might be an interesting method of implementing jobs where instead of levels, you progress them by buying abilities in skill trees. For instance as a Warrior you may choose to push all the way down the high damage tree for pure DPS, all the way down the defense tree for pure tank, or a hybrid of both to play as a so-so DPS/off tank. It might work. It is an idea that is at least worth its own discussion. It also allows for one of the primary aspects of FFXIV: choice.
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