Those lose Potential Money but thats negligible.
Those lose Potential Money but thats negligible.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
So i suppose since there are no assigned 'roles' in this game, I can be a party-healing Pugilist? Thats what it sounds like everyone is saying.
In this game, you assign your own roles, not the game. you may have 3 Thaum's in your party, but what would each of them be doing? in MY case, i stand at range and heal, setting myself as the role healer. If it turns out they are doing mad-heals and focusing on the preservation of HP, i will switch to attacking.
Same thing with Gladiator. There are 3 gladiators, who will be the main tank? cant all do it. Pick one, and the other 2 set their skills to do damage, often to certain body parts of the enemy. I usually only leave 3 spaces for attack skills, and they always depend on what I am fighting. Not tanking, take off phanalax and set a skill to help incap.
Last edited by Reika; 04-23-2011 at 02:12 AM.
you can make classes unique without messing with the current system of armory, and without having classes be really specific one trick ponies.
for example,
Warrior could have innate melee dmg increase, and a mechanic where every critical hit increases thier "rage" which stacks up and can be used by other warrior specific abilities, ones that can buff dmg, do high dmg weaponskills, etc
thf could have an abilitie that gives them a chance to strike multiple times with each attack, movement abilities like dodge and gain additional dmg to monsters that cant see them.
whm could gain buffs for curing up to a certain amount and sacrifice thier buffs to perform large heals, or special buffs as well as have a 30% healing bonus.
just adding these type of things on top of the armory system would make the classes unique, a whm would excel at curing above all others, but it would still give way to different playstyles, and there would be hybrid builds of value to different types of groups. The feeling of playing a warrior even with the same skills would be different than a thief, or a whm.
That said i think they should limit your weapon choices to 2 or 3 weapons per job, but not your skill selction. Your weapons of course will still effect your primary proffeciency, (like cure is a lot less effective without a wand) and your stats. (weapons have built in acc crit rate parry rate mattack etc)
i think that type of combination would make each job feel unique, but still allow a healthy playstyle selction. and of course certain jobs will excel at specific things more than others.
Classes wouldn't be one trick ponies because you could have:-
Gladiator - Paladin
Gladiator - Swordsman/warrior (perhaps a skill which allows the use of Great Swords)
One is tank one is DD, the job is a specialisation, you choose the job just as you would your skill set, but I do think there needs to be some kind of restriction to make them unique.
I agree with BlaiseLallaise's idea also that a bonus/penalty could be just as effective as long as it a big enough one.
Last edited by Jinko; 04-23-2011 at 02:58 AM.
You mean like in Seiken Densetsu 3?Classes wouldn't be one trick ponies because you could have:-
Gladiator - Paladin
Gladiator - Swordsman/warrior (perhaps a skill which allows the use of Great Swords)
One is tank one is DD, the job is a specialisation, you choose the job just as you would your skill set, but I do think there needs to be some kind of restriction to make them unique.
I agree with BlaiseLallaise's idea also that a bonus/penalty could be just as effective as long as it a big enough one.
Yea I guess, in fact that may actually be even better, as you could limit what skills someone learns based on which path they choose.
Obviously that's falling into the realms of skill trees though, I'm not sure if people would be up for that, although it would definitely add a an extra level of customisation.
That's an interesting concept. Despite how jobs relate to classes and the level of restriction between them, it might be an interesting method of implementing jobs where instead of levels, you progress them by buying abilities in skill trees. For instance as a Warrior you may choose to push all the way down the high damage tree for pure DPS, all the way down the defense tree for pure tank, or a hybrid of both to play as a so-so DPS/off tank. It might work. It is an idea that is at least worth its own discussion. It also allows for one of the primary aspects of FFXIV: choice.
Where exactly did you get this info from? Could you like the quote/article?They are not making any major changes to the armoury system they already said that.
The Job system is just another system that helps you differenciate yourself from other players and their Weapon Class.
IE A Gladiator can be a Thief, Paladin, Dragoon, Warrior, Red Mage, etc.
Or a Thief can be a Gladiator, Pugilist, Lancer, Marauder etc.
It will be similar to a Job/Subjob system from XI except instead its a Job/Weaponclass system where your Job dictates your Role your weapon dictates how you perform it.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.