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  1. #1
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Actually, it just proves that you want to turn the game back into XI where people would just stand around in town til a healer leveled into their range and were looking to group. I'm not saying that everything should be done solo, but the option does need to be there. Like it or not, people enjoy casual MMO'ing. In fact, it's growing in popularity and the days of hitting a wall in progression and discouraging casual players is ending as the play-style grows.

    This comes back to balancing issues. Should a solo player gain more skill/exp per hour than a group? Nope. Do they right now? Not entirely, but some classes make ranking easy when solo. If the player wants to rush their way up the progression latter he/she should feel the most viable option would be to group up. For a player who doesn't mind the rate of their progression should be able to solo and have the ability of survivability. See what happens? Both parties are happy and it's not a very extreme idea that holds a lot of unbalancing issues and we're not irrationally taking all forms of survivability away from players.

    I think it's kind of condescending to the casual player base by saying they are not good enough to play an MMO if most cases than not they have to solo for a small amount of time. This is the problem with what you want out of an MMO, it shuts the majority of players out. We would like the game to succeed, Right?

    ...right?
    I'm changing the subject just a LITTLE

    I agree the game (not currently, but overtime) should help casual players, but they need to bow to both sides. As far as the leveling system goes, I believe the cross-server dungeons WOULDN'T work, however if they localized the group queue's to each server independently, it will give everyone a chance to 1) meet new people 2) server pride 3) risk of making a bad name for themselves so they behave a bit more.

    As for the class system, I'd like it if each class had it's own healing ability with a long cooldown timer (Except WHM-esque players). For example, say every 10 minutes an Archer could shoot magic arrows into the sky and AoE heal your party members, but the heal would lower depending on how many people are in the party. It helps your party out, but you have to know WHEN to use it. It gives everyone a bit more usefulness, but at the same time Healers don't lose their effectiveness/importance in the game.
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    Last edited by Kailok; 04-23-2011 at 01:29 AM.