Quote Originally Posted by Kailok View Post
While I admit I'd like to see a WHM wielding an Axe, and the animations of the axe are how the curing is dealt, but the problem is weapon stats. In order to provide class/job customization, they're going to add specific stats to weapons. I doubt you'll see "+10 MND +10 MP" on an Axe. Therefore making you less efficient, which in the long run can get people killed. I understand wanting to be different, and wanting to mix, but they would have to make so many weapons of each different type just to be able to get the variety of stats in. Which would just take more time for the battle system/job system changes to release.

I think Stats should be given by Equipped Skills and you get EXTRA stats if that skill is part of the skills that are familiar to your equipped Job.