I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
But why would you want to make a DD class heal the party, you are going to end up with a party full of MRD wil high DD and def and capable of healing one another, where does the conjurer fit into this party or another class for that matter ?
Gladiator - Paladin = Healing magic and Enmity skills.Nothing wrong with a Conjurer/Thief but it probably wouldn't be the best combination kind of like WAR/WHM.
Gladiator - Swordsman = Pure DD and a skill to allow equipping of Great Swords.
Last edited by Jinko; 04-23-2011 at 12:53 AM.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
And no one ever said make the marauder as good a healer either. For example, perhaps the fact that he's using a non magical tool to channel his power, keeps him from making aoe casts, or the spells is not as powerful, even if his stats were like the conjurer's.
Each weapon is a tool, but each of them have their own strentghs and weaknesses.
The survivability needs to be there. Without it, you could very well just cock block most melee classes to progress unless they find a healer to group with. The survivability could be less effective, actually, that is the case now. However, removing it would be more of a head ache to the melee who want to progress or farm mobs solo.
It should be more about balancing the skills than taking them out completely. I think your suggestion, pardon me for saying, is irrational and not very thought out.
Problem is many are looking at this from the perspective of FF11, lets look at it from the perspective of pretty much any other MMO or RPG out there, if you are a Ranger in Rift you don't get to heal, if you are a Hunter in WoW you don't get to heal, does it make the class any less entertaining no it means you are specialised at what you do.
I'm all for solo play, but at the end of the day MMO's are community games and you're supposed to play them together, your post just proves my point in that if you are unable to survive on your own you need to get help.The survivability needs to be there. Without it, you could very well just cock block most melee classes to progress unless they find a healer to group with. The survivability could be less effective, actually, that is the case now. However, removing it would be more of a head ache to the melee who want to progress or farm mobs solo.
Last edited by Jinko; 04-23-2011 at 01:00 AM.
In Wow you are a CLASS defined by your choice of Role.
In XIV your a Character defined by your EQUIPPED SKILLS. Your Weapon is just how you learn and use them.
The JOB System would implement Assigned ROLES for a user by enhancing the abilities needed by the CHARACTER to perform said Role.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
and that works for their system. I think each class having a specific ability or spell for it's own survivability works in this game. If it is too powerful, it's a balancing issue and not a issue of if they should have the ability or not. Also, in those games you only have the option of leveling one class, or in rift's case, a build of classes and then it's done for in a sense.
Final Fantasy XIV, you have the ability to rank in any class on one character. It is logical to it's system to be able to use spells/abilities cross class.
Actually, it just proves that you want to turn the game back into XI where people would just stand around in town til a healer leveled into their range and were looking to group. I'm not saying that everything should be done solo, but the option does need to be there. Like it or not, people enjoy casual MMO'ing. In fact, it's growing in popularity and the days of hitting a wall in progression and discouraging casual players is ending as the play-style grows.
This comes back to balancing issues. Should a solo player gain more skill/exp per hour than a group? Nope. Do they right now? Not entirely, but some classes make ranking easy when solo. If the player wants to rush their way up the progression latter he/she should feel the most viable option would be to group up. For a player who doesn't mind the rate of their progression should be able to solo and have the ability of survivability. See what happens? Both parties are happy and it's not a very extreme idea that holds a lot of unbalancing issues and we're not irrationally taking all forms of survivability away from players.
I think it's kind of condescending to the casual player base by saying they are not good enough to play an MMO if most cases than not they have to solo for a small amount of time. This is the problem with what you want out of an MMO, it shuts the majority of players out. We would like the game to succeed, Right?
...right?
Restricting the class does not make them unique. Unless, unique to you means to be totally useless or co-dependent to other classes. You don't have to take away survivability from one class to make another unique. It's unique in it's ability to perform it's task. If all forms of survivability were equal, then yes, that would then make the class that specializes in healing less unique.
Again, balancing issues.
Last edited by BruceyBruceyBangBang; 04-23-2011 at 01:20 AM.
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