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  1. #1
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    I just can't understand why anyone would want to play a white mage with an axe, you are asking them to destroy the very foundation of the armoury system on a whimsical idea.

    Surely we should be looking more towards the idea of restricting class armour (just look at the latest NM drops) and not a class that can equip any old thing.

    This game require class diversity otherwise its just 8 people in a party smacking a monster to death.
    I'm not arguing whether or not it makes sense, I'm just doubting that it's necessarily a good idea to be so restrictive with the jobs.

    As I ninja-edited, you could be a WAR/WHM in FFXI, even though it didn't make much sense. So maybe one could argue some sense in that, but how about something off the wall, like SAM/SMN? Point being, they didn't restrict what subjob you could have in FFXI. Would you argue that they should have? It would be no different than restricting what classes you can use as any given job.

    All I'm suggesting is that they not limit it, but rather impose restrictions that make certain classes more effective on certain jobs than other classes. Similar to how gear favors certain classes, so could jobs.
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  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BlaiseLallaise View Post
    I'm not arguing whether or not it makes sense, I'm just doubting that it's necessarily a good idea to be so restrictive with the jobs.

    As I ninja-edited, you could be a WAR/WHM in FFXI, even though it didn't make much sense. So maybe one could argue some sense in that, but how about something off the wall, like SAM/SMN? Point being, they didn't restrict what subjob you could have in FFXI. Would you argue that they should have? It would be no different than restricting what classes you can use as any given job.

    All I'm suggesting is that they not limit it, but rather impose restrictions that make certain classes more effective on certain jobs than other classes. Similar to how gear favors certain classes, so could jobs.
    Yup I appreciate what you are saying, and I totally agree with the bonus/penalty system you suggest and I get what you are saying about the bizarre combinations that resulted from FF11's system.

    But at the end of the day the armoury system and the job system are completely different and as for "Would you argue that they should have?" yes I probably would. lol
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  3. #3
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Yup I appreciate what you are saying, and I totally agree with the bonus/penalty system you suggest and I get what you are saying about the bizarre combinations that resulted from FF11's system.

    But at the end of the day the armoury system and the job system are completely different and as for "Would you argue that they should have?" yes I probably would. lol
    Then I guess this is where we peacefully agree to disagree.
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  4. #4
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by BlaiseLallaise View Post
    Then I guess this is where we peacefully agree to disagree.
    By the Tweleve!! I-Is this the end of General Discussion??

    /cry
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