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  1. #1
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    Personally I'm hoping that theres are no requirements from the Armoury System to engage in and enjoy the Job System.

    IE

    No matter what your Weapon Rank is, you can set a Job Title to give you bonuses to playing a certain role/jobstyle. Then you equip your weapon to determine how you perform that specific Job. All without limitations.

    Yes, that means I'd be able to play as a White Mage / Marauder but to be honest, Doing so sounds Awesome.
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like:-

    CON - White Mage = Can only cast party buffs and healing magic
    CON - Black Mage = Can only cast Destructive and DOT magic.

    THM - Red Mage = Can only cast Healing and enfeebling magic
    THM - Star Mage/Oracle = Can only Cast Astral/Umbral Destruction and DOT magic.
    (1)
    Last edited by Jinko; 04-22-2011 at 11:57 PM.

  2. #2
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    Quote Originally Posted by Jinko View Post
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like

    Conjurer - White Mage = Can only cast defensive and healing magic
    Conjurer - Black Mage = Can only cast Destructive and debuff magic.
    actualy, i look at it more as the following

    conj whm- bonus to healing penalty to attacks
    conj blm0 bonus to attacks penalty to healing

    which makes more sense in its own way

  3. #3
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like:-

    CON - White Mage = Can only cast defensive and healing magic
    CON - Black Mage = Can only cast Destructive and DOT's magic.

    THM - Red Mage = Can only cast Healing and enfeebling magic
    THM - Star Mage = Can only Cast Astral/Umbral Destruction magic and DOT's.
    The Weapon Classes are just that Weapon classes they are not the same as the Classes from WoW To be honest the Word "Class" is missused in XIV a bit right now..
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    The Weapon Classes are just that Weapon classes they are not the same as the Classes from WoW To be honest the Word "Class" is missused in XIV a bit right now..
    Huh I never mentioned WoW, what I'm suggesting is I want restrictions to class to define them not add another sub layer to water them down even more than they already are.

    actualy, i look at it more as the following

    conj whm- bonus to healing penalty to attacks
    conj blm0 bonus to attacks penalty to healing

    which makes more sense in its own way
    Hmm that could work, as long as the bonus/penalty is high enough to discourage other players from expecting say a Black Mage to heal.
    (0)

  5. #5
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    Quote Originally Posted by Jinko View Post
    Huh I never mentioned WoW, what I'm suggesting is I want restrictions to class to define them not add another sub layer to water them down even more than they already are.



    Hmm that could work, as long as the bonus/penalty is high enough to discourage other players from expecting say a Black Mage to heal.
    which is why youd easily just switch to whm
    and so on


    how they will handle the new jobs on top of everything im interested in seeing, what im hoping they do, if they add in leveling, is that your primary job is STILL your class we have now(weapons) so that we dont have to go down to lower areas again in order to level them(being able to do everything at broken water would be sweet)

    we will see when it comes out, im a patient person and dont like to speculate alot

  6. #6
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    BlaiseLallaise's Avatar
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    Mar 2011
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    Ul'dah
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    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like:-

    CON - White Mage = Can only cast party buffs and healing magic
    CON - Black Mage = Can only cast Destructive and DOT magic.

    THM - Red Mage = Can only cast Healing and enfeebling magic
    THM - Star Mage = Can only Cast Astral/Umbral Destruction and DOT magic.
    I'm with Cair on this one. If I want to be a Monk, I don't want to be limited to just the Pugilist weapon class. Maybe I'll be more effective as Pugilist, but maybe I want to use a bo staff instead (assuming that were in game). Yes, maybe her idea would allow for an axe-wielding White Mage, but maybe the job will favor certain classes, and a White Mage would be more proficient as a CON or THM, similar to how in FFXI a WAR/WHM was laughed at, but the option was still there.
    (0)
    Last edited by BlaiseLallaise; 04-23-2011 at 12:04 AM.

  7. #7
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by BlaiseLallaise View Post
    I'm with Cair on this one. If I want to be a Monk, I don't want to be limited to just the Pugilist weapon class. Maybe I'll be more effective as Pugilist, but maybe I want to use a bo staff instead (assuming that were in game). Yes, maybe her idea would allow for an axe-wielding White Mage, but maybe the job will favor certain classes, and a White Mage would be more proficient as a CON or THM.
    I just can't understand why anyone would want to play a white mage with an axe, you are asking them to destroy the very foundation of the armoury system on a whimsical idea.

    Surely we should be looking more towards the idea of restricting class armour (just look at the latest NM drops) and not a class that can equip any old thing.

    This game require class diversity otherwise its just 8 people in a party smacking a monster to death.
    (0)

  8. #8
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    I just can't understand why anyone would want to play a white mage with an axe, you are asking them to destroy the very foundation of the armoury system on a whimsical idea.

    Surely we should be looking more towards the idea of restricting class armour (just look at the latest NM drops) and not a class that can equip any old thing.

    This game require class diversity otherwise its just 8 people in a party smacking a monster to death.
    Actually that idea supports the Armoury system more then restricting it. Right now I CAN play as a Marauder White Mage, it just doesn't give me that title when I do.

    They can easily add in armor that is restricted to Jobs and not class, or vis versa.

    So they could implement AF's from XI limited to the job they came from but any weapon class can be used with it as well. Which is how XI was in the first place. No job is tied to a certain weapon.
    (0)
    Last edited by Cairdeas; 04-23-2011 at 12:10 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by Cairdeas View Post
    Actually that idea supports the Armoury system more then restricting it. Right now I CAN play as a Marauder White Mage, it just doesn't give me that title when I do.
    So what title does it give you, are you suggestion that each combination would produce a new class, if so that would require a monstrous amount of development and almost infinite possibilities there is just no way they could balance that kind of system.

    No job is tied to a certain weapon.
    In doing so you have destroyed the armoury system, you do realise the armoury system is based around the weapons and not the armour.
    (0)
    Last edited by Jinko; 04-23-2011 at 12:13 AM.

  10. #10
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    Quote Originally Posted by Cairdeas View Post
    Actually that idea supports the Armoury system more then restricting it. Right now I CAN play as a Marauder White Mage, it just doesn't give me that title when I do.

    They can easily add in armor that is restricted to Jobs and not class, or vis versa.

    So they could implement AF's from XI limited to the job they came from but any weapon class can be used with it as well. Which is how XI was in the first place. No job is tied to a certain weapon.
    Have you not been listening to Yoshi-P? He says the are trying to focus on class uniqueness, not making this game even less unique.
    (0)

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