Results -9 to 0 of 75

Threaded View

  1. #10
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jinko View Post
    I'm all for solo play, but at the end of the day MMO's are community games and you're supposed to play them together, your post just proves my point in that if you are unable to survive on your own you need to get help.
    Actually, it just proves that you want to turn the game back into XI where people would just stand around in town til a healer leveled into their range and were looking to group. I'm not saying that everything should be done solo, but the option does need to be there. Like it or not, people enjoy casual MMO'ing. In fact, it's growing in popularity and the days of hitting a wall in progression and discouraging casual players is ending as the play-style grows.

    This comes back to balancing issues. Should a solo player gain more skill/exp per hour than a group? Nope. Do they right now? Not entirely, but some classes make ranking easy when solo. If the player wants to rush their way up the progression latter he/she should feel the most viable option would be to group up. For a player who doesn't mind the rate of their progression should be able to solo and have the ability of survivability. See what happens? Both parties are happy and it's not a very extreme idea that holds a lot of unbalancing issues and we're not irrationally taking all forms of survivability away from players.

    I think it's kind of condescending to the casual player base by saying they are not good enough to play an MMO if most cases than not they have to solo for a small amount of time. This is the problem with what you want out of an MMO, it shuts the majority of players out. We would like the game to succeed, Right?

    ...right?

    Quote Originally Posted by Jinko View Post
    It still doesn't change the fact that Yoshi-p hinted that he wants more specialisation/uniqueness between classes.

    I guess we will see how he does this but I'm just hoping that the job system is something which restricts the role of a class and makes it more unique, instead of making it more diverse and watering them down more than they already are.
    Restricting the class does not make them unique. Unless, unique to you means to be totally useless or co-dependent to other classes. You don't have to take away survivability from one class to make another unique. It's unique in it's ability to perform it's task. If all forms of survivability were equal, then yes, that would then make the class that specializes in healing less unique.

    Again, balancing issues.
    (0)
    Last edited by BruceyBruceyBangBang; 04-23-2011 at 01:20 AM.