Quote Originally Posted by Cairdeas View Post
They are not making any major changes to the armoury system they already said that.

The Job system is just another system that helps you differenciate yourself from other players and their Weapon Class.

IE A Gladiator can be a Thief, Paladin, Dragoon, Warrior, Red Mage, etc.

Or a Thief can be a Gladiator, Pugilist, Lancer, Marauder etc.

It will be similar to a Job/Subjob system from XI except instead its a Job/Weaponclass system where your Job dictates your Role your weapon dictates how you perform it.
Umm... well the only thing they've said is that they won't reset your levels IIRC but the system you are suggesting is not even close to what Yoshi-P said he was going to do in that. He said they were going to do a specialization system or make them advanced jobs.

Quote Originally Posted by Jinko View Post
Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

So what I would like to see is something like:-

CON - White Mage = Can only cast party buffs and healing magic
CON - Black Mage = Can only cast Destructive and DOT magic.

THM - Red Mage = Can only cast Healing and enfeebling magic
THM - Star Mage = Can only Cast Astral/Umbral Destruction and DOT magic.
This sounds more like what they will do.