First of all I would like to say I play with a gamepad, so I do not know how it is for keypad users.
So here is my story to give you an idea about what I am discussing. Although, I give this example, it is not the only one I could talk about. Today I was at Iron lake (for a change), doing the leve Muttonn over Mongrels. I throw the leve and placed the difficulty on solo. Knowing I was going to have difficulty even on solo, I thought to sleep one of the two mongrels which would claim. With my first attempt I cast sleep on one mongrel and start to attack the other. At this point the battle is a grind but fun, then the other mongrel wakes up and proceeds to charge in my direction. Knowing I would be in trouble if I was attacked by both, I selected sleep again and now my problems begin. With the enemy option seleced in targetting system I press right to target the just awoken mob, suddenly my targetting system selects a ravenous nannygoat, i press right again (both mongrels now attacking me), the targetting system selects another ravenous nannygoat (i am now at half health), i press right again and now because the mob has run behind me (i think) the targetting selects the mob i am locked onto. Now panic set in and I press cancel to desperately try to heal myself, but I fail and die.
Now I do not want to be too passionate because it will make this thread seem troll like but I have to say that is terrible. There are 2 problems I particularly have with this:
1) The ravenous nannygoats were a good 50 yarms behind the two mongrels.
2) Why is it selecting mobs which are, not in my leve and not claimed by me?
While I like the improvements to the new targetting system, I think these improvements could greatly help the targetting in battle:
1) There should be a distance equation in the tagetting. I am not going to say it should be this figure, but the ravenous nannygoats were out of my range.
2) If you are on a leve, the targetting system should give preference to the mobs which are in your leve/behest/quest. Also once claimed the group of claimed mobs should have preference over every other mob (for me this is common sence, why would I have attacked the rav nannygoats in my example, unless I wanted to die).
To further help the targetting:
3) Once you are in a party the friendly setting should target the party preferenially to other players, this would remove the need for changing to the party option.
4) Add an NPC option.
Finally I would like to say although the controller targetting is better it is still fatally flawed in my opinion. Hopefully adding something along the lines of the improvements I stated above would go a long way to making the game as a whole much more enjoyable, as i believe control can make or break a game.
P.S Posters, thank you for reading my thread and I look forward to your comments.