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  1. #1
    Player

    Join Date
    Mar 2011
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    Uldah
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    42

    Targetting and my tale of 2 Mongrels

    First of all I would like to say I play with a gamepad, so I do not know how it is for keypad users.

    So here is my story to give you an idea about what I am discussing. Although, I give this example, it is not the only one I could talk about. Today I was at Iron lake (for a change), doing the leve Muttonn over Mongrels. I throw the leve and placed the difficulty on solo. Knowing I was going to have difficulty even on solo, I thought to sleep one of the two mongrels which would claim. With my first attempt I cast sleep on one mongrel and start to attack the other. At this point the battle is a grind but fun, then the other mongrel wakes up and proceeds to charge in my direction. Knowing I would be in trouble if I was attacked by both, I selected sleep again and now my problems begin. With the enemy option seleced in targetting system I press right to target the just awoken mob, suddenly my targetting system selects a ravenous nannygoat, i press right again (both mongrels now attacking me), the targetting system selects another ravenous nannygoat (i am now at half health), i press right again and now because the mob has run behind me (i think) the targetting selects the mob i am locked onto. Now panic set in and I press cancel to desperately try to heal myself, but I fail and die.

    Now I do not want to be too passionate because it will make this thread seem troll like but I have to say that is terrible. There are 2 problems I particularly have with this:

    1) The ravenous nannygoats were a good 50 yarms behind the two mongrels.
    2) Why is it selecting mobs which are, not in my leve and not claimed by me?

    While I like the improvements to the new targetting system, I think these improvements could greatly help the targetting in battle:

    1) There should be a distance equation in the tagetting. I am not going to say it should be this figure, but the ravenous nannygoats were out of my range.
    2) If you are on a leve, the targetting system should give preference to the mobs which are in your leve/behest/quest. Also once claimed the group of claimed mobs should have preference over every other mob (for me this is common sence, why would I have attacked the rav nannygoats in my example, unless I wanted to die).

    To further help the targetting:

    3) Once you are in a party the friendly setting should target the party preferenially to other players, this would remove the need for changing to the party option.
    4) Add an NPC option.

    Finally I would like to say although the controller targetting is better it is still fatally flawed in my opinion. Hopefully adding something along the lines of the improvements I stated above would go a long way to making the game as a whole much more enjoyable, as i believe control can make or break a game.

    P.S Posters, thank you for reading my thread and I look forward to your comments.
    (11)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I use a gamepad and I've never had a problem with targeting mode B. Yes it will occasionally select something I'm not fighting but I've never had a problem selecting my target quickly. It's all about the direction your character is facing. If you're looking right at them it should target them first, that has always been my experience at least.

    Also just set a /targetnpc macro on your first of alt/ctrl. I have it set so I hold L-trigger and press A, target NPC.

    The only really addition/improvement I see the need for is for Enemy mode to target engaged enemies preferentially.
    (0)
    Last edited by Arcell; 04-22-2011 at 10:20 PM.

  3. #3
    Player

    Join Date
    Apr 2011
    Posts
    44
    I also play with controller and I agree with your whole post. It's not the end of the world as it is now, but how are PS3 players going to feel if the target system doesn't work good out-of-the-box?

    But surely there is a team of some sort who's dedicated on improving things like this.
    (2)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    They don't even need target mode A and B.

    As someone else stated in a different thread, make up and down target party members in the party list and left and right target NPC's.

    NPC targeting should have a priority system:-

    1st Friendly NPC
    2nd Engaged NPC
    3rd Closest NPC
    (7)

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    No, I'm pretty happy with Targeting Modes A and B. I think they're very good solutions to the problem, it's just that Enemy could use a little bit of a priority tweak and maybe Friendly should be NPC instead as there's a mode for Party anyway. As someone who ranks mainly Disciples of War, I have no need to target party members 99% of the time.

    What happens with a Behest and the battle warden walks in front of you? Instead of that engaged enemy NPC you've now selected the battle warden as they are both the closest and a friendly NPC.
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What do you mean NO you are happy with it, I wasn't asking for your permission LMAO

    What happens with a Behest and the battle warden walks in front of you? Instead of that engaged enemy NPC you've now selected the battle warden as they are both the closest and a friendly NPC.
    It's one NPC hardly a game breaker.

    Ok , how about left and right target monsters, up and down target party or friendly targets.
    (3)
    Last edited by Jinko; 04-22-2011 at 10:54 PM.

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    They don't even need target mode A and B.

    As someone else stated in a different thread, make up and down target party members in the party list and left and right target NPC's.

    NPC targeting should have a priority system:-

    1st Friendly NPC
    2nd Engaged NPC
    3rd Closest NPC
    I would like an Engaged targeting mode too. Would help out LOTS! Maybe even a keybinding to "Target nearest engaged NPC" too.
    (1)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Reika View Post
    I would like an Engaged targeting mode too. Would help out LOTS! Maybe even a keybinding to "Target nearest engaged NPC" too.
    Yea FF11 used to have /target <BT>(battle target), I miss that
    (4)

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jinko View Post
    Ok , how about left and right target monsters, up and down target party or friendly targets.
    Well then you'd have the problem of friendly NPCs getting in the way of possibly healing party members. The targeting modes are fine as is. Targeting Mode A is great for support/healers. Targeting Mode B works very well for everyone else. As I said, only Enemy really needs a change to prioritize engaged enemies.

    Honestly instead of, or in addition to, BT I'd love to see a target enemy sign macro. Those marks are incredibly useful and this would make them even more so.
    (0)

  10. #10
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I'd like to have a feature where if you are currently locked onto a target and you press and hold a button it aborts the lockon to that target and instead swaps to the other target from that party.

    So For instance if you are fighting

    Monster Part:
    Mongrel A
    Mongrel B

    And you are currently targeting and locked onto Mongrel A. Pressing and holding Menu or Cancel or some button will deselect Mongrel A and swap target to Mongrel B.

    Currently there are no "Hold for Effect" mappings for the Gamepad which I think is where they could implement any extra buttons that are currently missing.

    O = Cancel on Tap, O HOLD= Deselect Target and Select Next Party Target
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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