
I'm pretty sure that GCD is that high to let player who plays the game on PS3 to have time to select skills with the controller since it's not as easy as bashing buttons on a keyboard. That's why I don't like the idea of the game sharing the same servers on both platforms.
When you put it that way, I see your point. I don't know why I even bother with instant-casts at this point.
I'm sorry, but this is just inaccurate. Coming from years of MMOs on the PC to ARR on the PS3, I can tell you that the cross-hotbar with a controller is just as fast as a standard hotbar on the PC. It may take some getting used to, but it's definitely not any slower. Not to mention that it wouldn't make sense for the GCD to be high to compensate for console-gamers, considering the developers designed the cross-hotbar system to be quick. There's no point in compensating for something that they feel isn't a problem in the first place.I'm pretty sure that GCD is that high to let player who plays the game on PS3 to have time to select skills with the controller since it's not as easy as bashing buttons on a keyboard. That's why I don't like the idea of the game sharing the same servers on both platforms.

I absolutely agree and have said this before. 5 or so years ago there was big talk about cross platforming FPS when they were really big. When they realized the significant advantages that the mouse and keyboard had over the console the idea was wiped. the advantages of M and keyboard are not as big on an mmo like this one but I don't want to suffer so console players can keep up. I honestly think the average console player can for the most part keep up with a pc player once they level cap and are used to the controls. No need for the ridiculous gcd.I'm pretty sure that GCD is that high to let player who plays the game on PS3 to have time to select skills with the controller since it's not as easy as bashing buttons on a keyboard. That's why I don't like the idea of the game sharing the same servers on both platforms.

It works fine at 50 and you get access to spell speed and skill speed Which reduces the GCD
Battle tempo is great
Also old topic is old this ain't changing

idk. for me it is not a problem. ppl who say that you stare at your hotbar and can't focus on the game... after some time you automatically feel when the cooldown is off... at least i get used to it and i'm not staring at my hotbars... so imo 1.5s or 2.5 s does not really make any differance. imo the only problem is that all the skills have pretty much the same cooldows which makes it a bit too easy.
If you say that you are looking at the hotbar all the time to look at GCD, you can just put a bar with a skill in the center of the screen, make everything else invisible... and you have your cooldown in the center...would be a lol, but would work
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Changing the Global Cooldown would require SE to completely rebalance the game. It's not going to happen, and you're just going to have to get over it. I'm sure some people don't like the lack of the Ninja job from FFXI or the lack of flying mounts, but at the end of the day, these are design choices and your complaints on the matter will change nothing. The team wants the game to "feel" a certain way, and a 2.5 second global cooldown fits into that.
Like others have said, there are skill speed and spell speed attributes that drop your cooldown just like most other MMOs. Casting speed and GC is pretty terrible in WoW until you get some haste on your gear closer to endgame. This is nothing new and I honestly don't understand why you're posting about it when there are *so* many other issues that need to be tackled first.

So if the "GC is pretty terrible in WoW" than what does that have to say for FF14 with your logic? What's one worse than terrible? Unacceptable?Changing the Global Cooldown would require SE to completely rebalance the game. It's not going to happen, and you're just going to have to get over it. I'm sure some people don't like the lack of the Ninja job from FFXI or the lack of flying mounts, but at the end of the day, these are design choices and your complaints on the matter will change nothing. The team wants the game to "feel" a certain way, and a 2.5 second global cooldown fits into that.
Like others have said, there are skill speed and spell speed attributes that drop your cooldown just like most other MMOs. Casting speed and GC is pretty terrible in WoW until you get some haste on your gear closer to endgame. This is nothing new and I honestly don't understand why you're posting about it when there are *so* many other issues that need to be tackled first.
It doesn't matter. It's not your game. No one cares that the game is too slow for you. If they upped the global cooldown, then people would start bitching that the game's too fast. If you don't like it, get out now while you can still cut your losses because no dev team can make a game that everyone likes. I think the GCD is fine and I've played around with marauder(15), lancer(22), arcanist (18), and pugilist(15) since re-launch. So why should the devs sacrifice part of their vision as well as the content of other users to appease *you*?
Last edited by Slynk; 09-04-2013 at 09:11 PM.
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would be a lol, but would work 


