I've been playing MMORPGs obsessively since EverQuest. There has never been a GCD this ridiculous. There has never been a need for a GCD this ridiculous. I have a low opinion of modern MMORPG players in general but I don't think that they're all stupid enough or slow enough to warrant something this silly.
I hope....and there is a lot of things I hope get better with time with this game...that as you go up in level and the +skill/spell speed stuff is more common, that you eventually get down to something closer to the more typical 1-1.5s GCDs of normal MMORPGs, because I don't really want to play the kindergarten version for dummies forever.
I'm hoping this is just part of their treating MMORPG players and gamers like complete and total idiots and dumbing the game down to levels even the panda would scoff at and that the training wheels come off at some point.
C'mon man, the classes in this game are simplistic. There is very little mental agility needed to figure out which of your very few skills to use in very generic and routine battles. Is anybody REALLY using that 2.5s for intense strategizing on the fly? I freaking hope not.
I'm just glad the "you can't do anything until you're off GDC" beep the game makes is very subtle because I probably activate it 10-20x spamming keys trying to make my character do something. I want to watch the game...not watch my hotbar for 2.5s at a time waiting for something to be doable.
This for me is the biggest problem with such a long GCD. It's well outside the norm. It is a deterent to seamless play. It hinders watching the beautiful game. It crushes years and years of timing developed for games that usually have a 1.5s GCD.
It's something they did to pace out and extend combat so that lesser players could handle it easier. Except, there are no players that need this! They have designed a system for people who don't exist. Newborn don't play video games.
I think as the new game shine and smell wear off that things like this are going to get a bit more criticism.