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  1. #31
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Physic View Post
    Omni slash, lionheart, summons that fly from space and destroy the planet, people that can fight giant robots hand to hand. and now......
    slow motion punch, insert visual effect here.
    slow motion slash, insert visual effect here
    slow potion poke, inset visual effect here
    An excellent comparison there, mate. As we are all aware, the top super moves are ones you unlock at the beginning of the game, not later.
    (0)

  2. #32
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    An excellent comparison there, mate. As we are all aware, the top super moves are ones you unlock at the beginning of the game, not later.
    Eh i played FFXI, the ending weaponskills used the exact same animations as lower weaponskills.
    There is no logical reason that


    concussive blow beat an enemy about the head and face
    haymaker create an opening and deal a massive blow
    jarring strike strike at an enemies joints
    aura pulse emit a burst of energy
    victimize exploit an enemies weakness dealing piercing dmg
    pounce lunge at an unsuspecting enemy


    all use the exact same player animation, especially since from thier descriptions they are all doing very different things, really from those descriptions, THEY REALLY SHOULD NOT LOOK EVEN CLOSE TO THE SAME. and i dont think it takes an active imagination to see what some of the animations should be like, and how that would make playing a class a lot more entertaning. i mean come on, aura pulse is a slow punch? POUNCE? is the same slow punch? come on man.

    and yeah 50 is at worst probably halfway through the game. you shouldnt still be using a basic attack with some special effects thrown on it at that point.

    Of course its possible by the endgame we ll have Square game like super abilities, nothing up this point suggests that. Making so many of the skills look exactly the same is one of the reasons that combat that may actually be deep, looks so boring to observers, it basically looks like your doing the same thing all the time.


    1/4th the way into the game cloud does climhazzard, he impales the enemy and does leaping slash, this is the second limit break.

    http://video.google.com/videoplay?do...0497512634589#

    xenogears OMG every weaponskill looks different, and builds up to look even cooler as it gets higher! ahh man xenogears, i love that game
    http://www.youtube.com/watch?v=yL-_0Yo4ZMQ
    (2)
    Last edited by Physic; 04-23-2011 at 10:57 PM.

  3. #33
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Physic View Post
    Eh i played FFXI, the ending weaponskills used the exact same animations as lower weaponskills.
    Uh, no they did not. I also guess you did not happen to play Ranger or any sword-user.
    (0)

  4. #34
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Uh, no they did not. I also guess you did not happen to play Ranger or any sword-user.
    yes they did, though i will admit they used like 4 per class, but they reused most of them. and the top end ones, were reused charachter animations.

    tachi jinpu, tachi enpi (2/3rds of tachi rana, but ill let that slide
    tachi kagero, tachi koki, tachi kaiten
    tachi goten, tachi yukikaze, tachi ageha

    look its pretty well documented, off hand i remeber like 3 skills using the same spirits within animation, i could go through them all, but come on, you know this man.
    (0)

  5. #35
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Those weapon skills came years after the old top end weapon skills were implemented, which all had their own unique animations to them. In fact, most unique weapon skills in XI started appearing after level 50 aside from few exceptions.
    (0)

  6. #36
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    yeah, most of the 71s, and 65s were new at the time, which was very cool, gave a DD something to look foward too, they should continue to vary the appearance of skills, and charachter animations, it really adds to the game.
    (0)

  7. #37
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think the OP touched on something I'd like the devs to consider;

    If you looked at the two videos between a FFXIV NM and a Tera Boss, there was one thing that stood out. Movement. The Tera boss was constantly moving around causing the players to adapt to each situation. Whereas the FFXIV NM just stood there the entire fight.
    (4)

  8. #38
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Roaran View Post
    I think the OP touched on something I'd like the devs to consider;

    If you looked at the two videos between a FFXIV NM and a Tera Boss, there was one thing that stood out. Movement. The Tera boss was constantly moving around causing the players to adapt to each situation. Whereas the FFXIV NM just stood there the entire fight.
    they have a bit of that here, i know that antelopes, squirrels, and vultures have movement built into thier behaviour, that said most people hate it when mobs move. I wouldnt mind seeing more of it, I think they would have to increase our movement skills as well though, also wouldnt be bad if bind didnt disapear with damage, or at least took a decent amount of dmg to break
    (0)

  9. 04-24-2011 09:31 AM

  10. #39
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Reika View Post
    What if the combat system were more like.... Advent Children and Dissadea? Thats what I am hopin for. It may take a while to get to THAT level, but it can happen.

    I am actually going to put up a suggestion post for such things.
    I've never played either of those, but I don't care so long as it's FUN.

    The current combat system just isn't fun. If they can make it fun, I'll play it. That's really all it boils down to.
    (0)

  11. #40
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    People say combat like the opening sequence to FFXIV is impossible, but at least games like TERA and Blade & Soul and Guild Wars 2 make an effort to attain that level of sophistication.

    FFXIV is just standing there watching your cooldown timers and stamina bars. I don't even look at the mobs I'm "fighting".
    (9)

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