do what everything else on earth does. if you have capacity for 100 you dont allow 1000. once you hit that 100 you stop letting things in. they did it in 1.0 they lock out the server once capacity was hit even showed how full a server was.
do what everything else on earth does. if you have capacity for 100 you dont allow 1000. once you hit that 100 you stop letting things in. they did it in 1.0 they lock out the server once capacity was hit even showed how full a server was.
It's funny how all you Final Fantasy FAN BOYS brush this problem off, but this is the first time in ANY MMO Release or not that I couldn't get onto the server my friends are on. It's really just crap we have to go to whatever random server SE Tells us to. If this isn't fixed, and soon this game is gonna go down the toilet just like it's 1.0 counterpart.
Seriously considering not even playing this game if I have to freaking PAY to transfer my toon there when I should've been able to make him on the server in the first place. It's totally unfair. I don't wanna play with a bunch of people I DON'T KNOW! This is by far the worst MMO release I have ever experienced. Is there a way we can return this game digitally?
@Whoever said Blizzard still had caps: Yeah, they did, However they NEVER implemented Character Creation Restriction. This is the first time i've ever seen that in any MMO i've played, might it be Rift, Aion, WoW, SWTOR, name it.
This is the first time I've ever seen that happen. And don't tell me Square doesn'T have they money to make it happen. They just simply don't care.
Sorry but I have to stop you there because your statement is utterly false. There were a handful of servers that had character creation blocked during the Vanilla/BC days. You probably didn't notice cause it was 2 servers out of a kajillion or you didn't play the game back then.
Yoshi P. has stated a thousand times now that he underestimated the population surge that this launch ended up having. They are dealing with it the best they can. We need to show some patience. Even the best MMOs have a retention rate of like 30% these days. Most of the kiddies won't be logging on a month from now and we'll have transfers then.
Tell your friends to start a toon on a server of their choice and transfer later or just wait it out and play another game in the mean time.
Heh, Jah you seem to over simplify others perspective. Obviously its more that simply adding another HDD to the mix, but its not too far from truth for whats involved. The character data is simply stored on the server archive. This is limited (not usually by memory, there is likely plenty of space on those HDD's) But rather by the ratio of what they believe 'max vs active' will be. They want to not degrade the experience for those who are already logged in. They simply should have increased the max amount of active connections. Adding more allowed active connection to the world is possible they just didn't really approach it from that aspect it seems. Instead they relied on 2 new world creations to give more options for people to go to to solve the problem.
If there are too many people trying to log into a world, then let that be the players choice to tough it out and wait in queue etc...but to not let the players even TRY to belong to a world is really a poor choice.
Just shut up and wait, no need to cry like a small child they'll relax all the limits in due time damn.
Final Fantasy: A Realm Reborn is a great game and isn't failing, however the Company Square-Enix IS in fact failing "Final Fantasy: A Realm Reborn" with it's lack of service and utter moronic restrictions and actions.
The biggest problem was not adding more legacy servers when the legacy server transfers took place. Early last year servers were merged together based on a population count of active players. So when you give all those inactive players a free ticket into ARR you've got two server loads of people trying to cram on to one, plus any others who transferred in. Server splits are the only real way to get around the issue. Open up a few new legacy servers and allow free transfers from over populated servers to the new servers. This happened in the early days of XI.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
^ This is what needs to happenThe biggest problem was not adding more legacy servers when the legacy server transfers took place. Early last year servers were merged together based on a population count of active players. So when you give all those inactive players a free ticket into ARR you've got two server loads of people trying to cram on to one, plus any others who transferred in. Server splits are the only real way to get around the issue. Open up a few new legacy servers and allow free transfers from over populated servers to the new servers. This happened in the early days of XI.
I would gladly migrate away from Excalibur in the first place. Had I known this server would be overrun by 1.0 transfers, I wouldn't have even moved my 1.0 char there. I doubt SE will allow free transfers from overcrowded worlds but they might open world transfers before the originally scheduled date since its such a problem.
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