i'm in
Time to afk till I'm back from work :P

i'm in
Time to afk till I'm back from work :P

Ohhh... Just give us free transfer. I don't want to play on full servers, with damned afkers.
People are still crying about full worlds and still not even reading half the posts explaining why, how do you people get the jobs to afford the game?

NA servers are also the first choice for South America players, so we get 3 continents on the same boat I guess

Meanwhile, during the duration of the stated restrictions, my trial days will continue to tick down for a product I haven't even played yet. Speaking of which, mine is still sitting at 23 days, where's the 7 days that they said they'd give immediately following maintenance?
Just stop playing the game, you're hurting my brain.Meanwhile, during the duration of the stated restrictions, my trial days will continue to tick down for a product I haven't even played yet. Speaking of which, mine is still sitting at 23 days, where's the 7 days that they said they'd give immediately following maintenance?
Some need to relax.
They added something new to their server so yes stress testing is needed
You don't put a new piece of equipment in a car w/o testing do you?
I understand frustration
So...lets just hope as the day goes on their upgrades actually fix the.problem and they unlock the servers

This is what I'm having trouble understanding: "if those login numbers still surpass the maximum number of possible logins in the various Worlds, please be aware that we will continue to implement login restrictions."
Why would you reduce the login numbers below the server's intended login capacity? Why intentionally lock out customers you admit your servers can handle?
Also: "Although it is possible to add several new Worlds due to load balancing on servers, an increased number of players able to login simultaneously to various Worlds, and New Character Creation being possible again on various Worlds as a result of this maintenance, we will only be adding a minimal number of Worlds at this time directly after maintenance."
Does anyone else interpret this as basically saying, "We didn't feel like paying for new servers, so we just jimmied the load balancing a little and took bandwidth from the overcrowded worlds and allocated it to new, empty worlds"? Seems to me that'd actually make the problem worse as bandwidth is being diverted from the overpopulated worlds that need MORE bandwidth and server capacity over to new, empty worlds that most certainly do not. I get the feeling that this is sorta nothing more than slapping a Band-Aid on a gaping chest wound.

I took it as:This is what I'm having trouble understanding: "if those login numbers still surpass the maximum number of possible logins in the various Worlds, please be aware that we will continue to implement login restrictions."
Why would you reduce the login numbers below the server's intended login capacity? Why intentionally lock out customers you admit your servers can handle?
Also: "Although it is possible to add several new Worlds due to load balancing on servers, an increased number of players able to login simultaneously to various Worlds, and New Character Creation being possible again on various Worlds as a result of this maintenance, we will only be adding a minimal number of Worlds at this time directly after maintenance."
Does anyone else interpret this as basically saying, "We didn't feel like paying for new servers, so we just jimmied the load balancing a little and took bandwidth from the overcrowded worlds and allocated it to new, empty worlds"? Seems to me that'd actually make the problem worse as bandwidth is being diverted from the overpopulated worlds that need MORE bandwidth and server capacity over to new, empty worlds that most certainly do not. I get the feeling that this is sorta nothing more than slapping a Band-Aid on a gaping chest wound.
The worlds have a very high population and everyone logging in at once will cause a melt down and further down time.
The world thing my take on it is this ….I played rift during its launch till recently and they were filled to the brim sort of same situation at first…. and they started throwing servers at the problem.. Well once the initial new game smell wore off we had a bunch of low pop servers and people whining…..
I am thinking they are waiting to see if this solves the problem and you can get a healthy population without doing all that. Most games have those that flock to it rush rush rush do all they can in game, complain on forums and leave for another game (or old game that has added new content) all within first month…
It is not ideal situation and not best way to handle it but any way they handle it will be a backlash from some in the community
* this is just how I see it everyone will see it how ever but this is how I am justifying it to myself lol
* btw I just got in Cerberus with no line no waiting and no problem for first time... I waited till just now and all the complaining on forums died down to go in...
Last edited by Knovah; 09-04-2013 at 08:19 PM.

My issue with the whole "server meltdown" idea is that Squeenix knows exactly what login numbers look like (every service on the internet has metrics for this sort of thing) and they know exactly what their servers can handle. It's clearly indicated in the hardware's specs. You can't really "overload" the hardware by accident without intentionally telling the hardware to accept more incoming connections than it's programmed to handle. You can only push so much data down a wire and the hardware on the other end of that wire is engineered specifically to handle that quantity of date. If more people than the servers can physically handle attempt to log in then they'll just get turned down by the routers.I took it as:
The worlds have a very high population and everyone logging in at once will cause a melt down and further down time.
The world thing my take on it is this ….I played rift during its launch till recently and they were filled to the brim sort of same situation at first…. and they started throwing servers at the problem.. Well once the initial new game smell wore off we had a bunch of low pop servers and people whining…..
I am thinking they are waiting to see if this solves the problem and you can get a healthy population without doing all that. Most games have those that flock to it rush rush rush do all they can in game, complain on forums and leave for another game (or old game that has added new content) all within first month…
It is not ideal situation and not best way to handle it but any way they handle it will be a backlash from some in the community
* this is just how I see it everyone will see it how ever but this is how I am justifying it to myself lol
* btw I just got in Cerberus with no line no waiting and no problem for first time... I waited till just now and all the complaining on forums died down to go in...
I had a contract with an MMO publisher of note for four months, and their policy was to launch with a good deal more server capacity than they expected to need to prevent these sorts of issues. From my understanding, a lot of these large hardware contracts have deals with their server and network hardware providers that allow them to return underutilized hardware within the first three months for a partial, if not complete, refund, allowing them to OVER-provide without worrying that much about the cost. I'm sure Squeenix has the same sort of setup with whoever's providing their hardware. It's all also under warranty, so there shouldn't be any real concern for testing and whatnot beyond what the hardware specs indicate. All that testing is already done for them by the manufacturer.
Even if they end up with more worlds than they need, that's what server merges are for.
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