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  1. #1
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I wish FATE mobs weren't so spammably easy.
    (1)

  2. #2
    Player
    Platinum_Disco's Avatar
    Join Date
    Aug 2013
    Posts
    190
    Character
    Mithrandir Olorin
    World
    Jenova
    Main Class
    Pugilist Lv 50
    Twintania was about a 13-14 minute encounter, and Nael is about 11-12 minutes long. I, personally think they're fine, as dying to the final phase of T9 and then being set back 10-15 minutes each time kind of drains you. D:
    (1)

  3. #3
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I have to say no.

    I'm a veteran player from 1.0, and they tried this trick once before. After the battle system was changed around a few times and the physical levels were torn out, players by themselves were so weak that even a battle against a trash monster in the field was near-impossible to solo. Your auto-attack if you had an axe for instance was paced out something like 8-9 seconds apart. And you actually needed that auto-attack in order to get TP for one 1000, 2000 or 3000 TP (max) costing attack that did trivial damage. It meant that even a basic battle took up 3 to 4 minutes of your time.

    As interesting as you might think it will be, having experienced this once before, it will quickly suck out all of the fun from the game.
    (2)

  4. #4
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    If there are phases and instant kill mechanics in a longer fight, then no thanks. It would just be exhausting getting through half of the fight and then the boss starts using his latter phase instant kill AoEs. One person gets hit and then another and then it's back to square one. Seems to be how fights are handled in this game, but if they could avoid adding cheap mechanics like that, I'd be up for it.
    (0)

  5. #5
    Player
    Sarlazzar's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Sarlazzar Beinharlt
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    nope, the length of the fight is fine as they are, longer the fight, the more chance of interuption, multiple that by 8 might just ruin the experience
    (0)

  6. #6
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    I think Open World trash has enough HP. Play a White Mage solo without a Chocobo and you'll see what I mean. Now Fate Mobs could use a slight boost as well as some of the hunt mobs. Rank B mobs are pretty good, takes a while to duo and painfully so without dps. Rank B mobs that are the weekly need their HP increased by 10x or 20x though. Maybe even have that explain why they are the weekly, they're tougher than normal.

    Dungeon trash I'm on the fence about. The pace of the dungeons is spot on. I don't feel like any dungeon I run is going by too fast. But I see where the OP is coming from, sometimes you only get half a rotation in, especially when you have Monks/Dragoons single target focusing. So.. if they increase how long it takes to kill the mobs, they need to decrease the amount of pulls. This would keep the pace of the dungeon.

    As for making them slightly more difficult.. I'm with everyone else. No instant death hard punishments from trash. Maybe with the exception of Bomb type mobs who detonate themselves.
    (0)

  7. #7
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Bloody necromancers...

    That said, unless they want to completely revamp the combat system to make fights actually, ya know... fun, I'mma go with no.
    Even then I'm probably going to go with no, simply due to memories of all the bloody HP sponges GW2 tried to shove down your throat. No style of combat would make that enjoyable.
    (1)

  8. #8
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Man, I just fought the gray aevis in Stone Vigil hard and it felt like forever, why do you do this
    (0)

  9. #9
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by ErBear View Post
    As I'm leveling up and doing dungeons
    You don't play the game so you're not "leveling up and doing dungeons".

    Quote Originally Posted by ErBear View Post
    Isn't that what it is now? Press aoe button till all trash dies? Just because you can't see how a longer fight with better ai would be more fun and engaging doesn't mean others like me see it as a positive. I'm sorry wow clones have closed your mind to what is possible in a game.
    The funny part about this is that fights in FFXI were, if anything, less engaging than what we have now. Fights with trash mobs were longer though.

    Quote Originally Posted by setsua26 View Post
    I would like for the fights to be a little longer. Even just hutning reg mobs. I feel more of a true final fantasy fight if they are longer.
    I have detected a serious logical flaw in your argument.
    (2)
    Last edited by Gilthas; 08-13-2014 at 10:51 PM.

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