How long do u want it to be? 30 minutes - an hour fight? Hahaha.. No no 5-25 minutes will do me :3
How long do u want it to be? 30 minutes - an hour fight? Hahaha.. No no 5-25 minutes will do me :3
Why do the only engaging fights need to be in tightly controlled dungeons? What ever happened to every encounter being something you might need to actually apply yourself too instead of just ramming your primary combo.
Christ it's just sad when I can waltz through a area full of level 50 monsters on my level 30 summoner and never have a worry about getting slaughtered, hell if I wanted to I could probably kill them if there was any reason to even want to do such a thing.
Longer != More Engaging
I think the fight lengths are in a good place right now. Not too short, but not too long either.
Taking 5 minutes just to kill ONE trash mob anywhere will deter a majority of people away from the game IMHO. People don't have patience for that kind of stuff. Heck, people even do sac pulls these days just to avoid killing these trash mobs which takes seconds to kill, imagine being forced to kill them and each one taking minutes, people will start raging.![]()
who said 5mins, where was 5mins even said, why even say 5mins? As jynx said, you shouldn't beable to go inside a camp and come out unscathed. Nor should you while fighting. I'm just asking for engaging fights, if a fight lasts 1 second(wich they do) it's impossible to have an engaging fight. So again, where did you come up with 5mins?Taking 5 minutes just to kill ONE trash mob anywhere will deter a majority of people away from the game IMHO. People don't have patience for that kind of stuff. Heck, people even do sac pulls these days just to avoid killing these trash mobs which takes seconds to kill, imagine being forced to kill them and each one taking minutes, people will start raging.
I think people are complaining that the dungeons might take too long if each trash mob too 5+ mins.
What if there are less trash mobs (shorter dungeons) but they just take longer to kill? Probably more hp, damage and XP per kill?
I do agree, as a SMN, fights don't last long enough to even apply all my DoTs...
I don't think dungeons need to be altered that much, but open world content is severely lacking. What they did with 1.23 was going in a great direction, they took all that was good in 1.0 and trashed it. I really hope they add some fun fights in open world that isn't a mosh pit of people.I think people are complaining that the dungeons might take too long if each trash mob too 5+ mins.
What if there are less trash mobs (shorter dungeons) but they just take longer to kill? Probably more hp, damage and XP per kill?
I do agree, as a SMN, fights don't last long enough to even apply all my DoTs...
Anyone want longer fights now?
Actually I'd like the fights to be shorter and more fluid. I feel like the fights are longer than needed as I end up doing the same couple of buttons 3-4 times. How many sticks with a spear is that marmot going to take.. really..? I can understand how fights could take long for bosses/named stuff as they are tough things with some interesting mechanics.. but not your average mob.
Edit: (Silly daily limit/level restriction) Well keeping in line with that same mentality what is the point of using the same rotation on an enemy 3-4 times?I think it comes down to a fault with the combat system. It lacks.. oomph and satisfaction. I understand though how if you're a class that uses a lot of DoTs a quick fight might feel kind of meh.
Last edited by Akashi; 10-01-2013 at 02:56 AM.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
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