Quote Originally Posted by Saltheart View Post
I thought the cross player combos in ffxi were awesome. This is when if different players use skills in a specific order it combos them for more damage. I hope they add something like that to promote group cohesion.
This came up a lot in Beta and it was announced several times that those kinds of interactions were counter to the design philosophy. 1.0 had "skillchains" of sorts with various class abilities between players which were removed in lieu of self-chaining abilities (as in Heavy Shot occasionally grants a bonus to Straight Shot, etc). I wish there was a bit more going on for boss fights where parties synchronized and created big skill chains from limit breaks or magic but from what was said before I don't see that happening.