Quote Originally Posted by Loony_BoB View Post
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Thanks for explaining things a little more, hope you can reply to this, too! It's constructive/educational, at least for me.
I cut your post because it was big and I dont like quoting big things.

Some people will argue that mods ruin things like the element of surprise and such but this is a major misconception. LUA code is not very smart. LUA cannot calculate complex mathematical formulas or use elaborate algorithms to tell you what to do. LUA simply cannot do that efficiently. So no, boss mods don't tell you what spells to cast, LUA is not smart, it can't make decisions for you.

Adds above was in reference to additional monsters in an encounter, sometimes bosses will spawn "adds", which means monsters will come to the battlefield as a part of the encounter and you'll have to handle both the adds + the boss at the same time. A boss mod can only tell you they are coming, it can't tell you what to do with them (offtank, or kill them), LUA is not that smart.

Some guilds do insist on their members using boss mods in other games. But if you're a known good player, most guilds won't question your decision not to use them. You can argue that boss mods might be insulting to people if they're having a hard time learning an encounter, but this is a team game. You want everyone on your team to be as well equipped as the others, if you have someone that keeps wiping the raid because they aren't anticipating that super attack that kills everyone then you'll have to find a solution. If you've already tried explaining it to them, the next step is to either kick them or ask them to download boss mods. In this situation, is it not wrong? It could offend people, and that may be where a lot of the debate comes from, but let's be honest, who wants to be one of the 7 people doing things right but that 8th person just keeps screwing things up for everyone?