Quote Originally Posted by Lunar_Wind View Post
Personally, I'd just like to make a point that a lot of people seem to have overlooked when Bayohne said they'll eventually support custom UI mods.

-Custom UI Modding does not explicitly mean the same Mod API/Language/Feature Set as WoW, Warhammer, Aion, or whatever X/Y/Z Game you think of when they say 'UI Mods'-

A UI Mod API (Application Program Interface for non-technical people), can include additional features and access to non-standard information like WoW's does, or it can not. It could be a strictly visual UI modification set, such as only changing how your UI Icons look, or where they're placed.

Until you have more information, jumping the gun down SE or anyone else's throat and saying that 'UI mods will ruin the game!' or 'UI Mods will allow cheating!' or 'UI mods will create an unfair playing field!' or 'LS will start requiring UI mods!' remember: This game is -NOT- WoW/WAR/Whatever game you're thinking of. The term 'Custom UI' or 'UI Mod' is a -vastly- expansive term, ranging from minor aesthetic changes to complete overhauls or additional non-standard abilities.
Yes we know a UI mod doesn't always have to be something that tells us something, But it does include that.

Im all for UI mods that add more icons, or like a UI mod that displays all your action bars at once. I am NOT for UI mods that tell you what a enemy is gonna do and makes a big message across your screen when they are doing it, or mods that tell you how much threat your generating and so forth. those are unnecessary. but as said, maybe SE wont allow such mods.