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  1. #11
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by gifthorse View Post
    What will happen is eventually it will become mandatory to have certain timers, bars, and other monitors to be functional in the game and then your UI will be cluttered with crap.
    DeadlyBossMode is watching you :X
    (0)

  2. #12
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    I agree with gifthorse. I would be happy if they made a very simple skin system though. We could at least draw the shape of our own UI and place buttons on it accordingly. It would be fun if SE bought and implemented Winamp's modern skin system, for instance.
    (0)

  3. #13
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Personally I'd like the ability to go back to a FF3/7 styled UI XD
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #14
    Player
    Embers's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Embers A'ercus
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    I must admit the ability to take some on screen info and put it into the menu bar is something i would be 100% behind.
    I play on a small screen and there is just to many widgets on it!
    (0)

  5. #15
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    It would be easier for the devs to allow us to mod our UI than to build a decent UI, if we look back on what they have already produced...
    (0)

  6. #16
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Go look in your game folders. Pleeeenty of widget files in there. For instance:
    ActionGuageWidget.tpl/.form
    MiniMapWidget.tpl/.form
    TargetSelectModeWidget.tpl/.form
    ItemSearchListWidget.tpl/.form

    Bolded = added after launch

    So as it seems, the UI is ready for it, it's just a matter of SE flipping the switch on for customs. Though with the future UI changes, they probably won't until after that.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    837
    I like the possibilities that modifiable UI implementations open up (though I am against it, more later). In the long-run it can greatly better the game in general by not only providing good ideas to the developers of the game, but also testing them.

    But the reason why I'm against implementation is that this also opens up the possibility of "boss mods", which can make encounters significantly easier depending on what SE's framework allows (i.e. tracking ability cooldowns, UI "announcements", etc). Granted, this can be dealt with by making encounters very hard and intensive (which is good IMO), but somewhat impossible to defeat without the mods (or a professional group of players to work with )
    (0)

  8. #18
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would like to see this also, as a ranged class it would be nice to have the distance from target displayed instead of the message "you are out of range".

    I would also like to see what the community could come up with, obviously its not going to happen because SE are so anal, plus purest and console players would cry like babies.

    It's the very reason why this game won't progress very well because its being held back by either the devs or the fans.

    That being said I doubt this game has enough players to even have a decent modding community.

    Boss modding is easily countered by making the bosses moves 100% random, plus unlike WoW that uses timers, I think FFXIV's monsters use real time skills and abilities.
    (2)
    Last edited by Jinko; 04-22-2011 at 10:07 PM.

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    I am also for this idea. I tend to think that SE doesn't always get it quite right so it would be nice if the users/playerbase can actually contribute instead of QQing all the time (90% of these boards).

    If they are for test servers they will probably allow this IMO.
    (0)

  10. #20
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    I like my small examples (keyword) i made in this post....

    Post:
    http://forum.square-enix.com/ffxiv/t...-Layout-Addons

    Now, its just something i messed around with. (didnt put much effort into it)

    And as some of you can see it's more or less based upon a "WoW" addon for a custom UI.
    The possibilities with these kinda things are endless.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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