Something that has concerned me lately is that with the way the duty finder so staunchly encourages the typical dps, healer, and tank relationship we aren't left with a lot of wiggle room for creative class design.

It seems that with the given formula, if any one new class strays too far from "dps" or "tank" and falls somewhere in a gray area then it can't exist. For example, a lot of debuffs and stat buffs are spread out across classes, as someone had pointed out, potentially because the idea of this game having a class known as a "buffer/debuffer" just couldn't work.

Perhaps I'm just not thinking outside the box, but I grow more anxious thinking of how dull it can be to not have a party of your own makeup besides 1 tank, 1 healer, and 2 dps. Having a class like red mage certainly has the potential to be butchered with the duty finder by being slumped into a category, and considering it is a class known for its versatility this would be shameful.

If people want to try 1 tank, 2 healers and a dps let them. If they want to try 1 tank and 3 dps with off heals then why not? It can be fun to reinvent older dungeons by spicing up the configuration of your party. If we don't get more flexibility with our classes and don't have the option to play a half tank-half damage dealer or half healer-half tank or something like that it would feel like lost potential.

Just something I more or less wanted to roughly lay out, I'm sure plenty will refute what I have to say or agree if I'm lucky. It is a discussion board after all!

Thanks for reading.