To be fair to Contagion, while it only gives you ~2-3 GCD's per cast, it also saves you quite a large amount of mp.
To be fair to Contagion, while it only gives you ~2-3 GCD's per cast, it also saves you quite a large amount of mp.
my biggest problem with summoner is how boring it is. since it's already somewhat of a hybrid with it's ability to heal why not add some support abilities like in ff11? hell directly copy if you want. ifrit=aoe dmg boost,titan=aoe stoneskin,garuda=uh....no blink so maybe aoe featherfoot? basically i want something to do when bane is on cooldown that isnt ruin spam.
Personally, I find it quite entertaining. I like the wide variety of stuff you have to do, all the various cooldowns, timers and counters you need to keep track of and balance properly to ensure everything weaves together properly. I find most other classes boring in comparison, because it is just a simple skill rotation.
Arcanist, the base class, has a small splash of white magic. (Physick) It is a DPS class, not a healing class. (Scholar) If anything, AoE Stoneskin and AoE Featherfoot would be more in line with Scholar. I'd much prefer Summoner to remain a DPS class, and think that when you dilute it with too much support nonsense, you end up with a worthless piece of crap like it was in FFXI.
Thunder, Tri-disaster, Shadow Flare, Miasma II, Fester, Spur, Rouse, Aerial Blast and Enkindle?
People actually use Tri-Disaster? I'll give you the rest though.Thunder, Tri-disaster, Shadow Flare, Miasma II, Fester, Spur, Rouse, Aerial Blast and Enkindle?
If you're doing AoE on 3 or more targets it will out-DPS Ruin, or you need to Bind a group of mobs, yeah.
It is a mana hog though, so you need to be confident in your ability to regain your mana. It does have some use in end-game content, namely BC Turn 4. Though not much.
I have never used Tri-Disaster in T4. Costs too much mana for how long the encounter is, and how much AoE you need.If you're doing AoE on 3 or more targets it will out-DPS Ruin, or you need to Bind a group of mobs, yeah.
It is a mana hog though, so you need to be confident in your ability to regain your mana. It does have some use in end-game content, namely BC Turn 4. Though not much.
I use it to bind mobs, WP speed runs, and in AK runs where you double/triple pull packs.
Well, I did say not much. :P
Mostly just in phase 1, because there is no better alternative once you Bane twice and have Miasma2/Shadow Flare up. I never have mana issues on T4, but I do always energy drain/Aetherflow after the second Bane in phase 1 to top me back off before phase 2. Keeps me from getting low towards the end of phase 3, which is generally what happens when I wait to burn the last Aetherflow charge on the first Bane in phase 2. I also might occasionally use it in phase 4 if we have to PUG some DPS that isn't up to snuff. I don't get many of them out though before I have to stop, because of the mana issues it could cause.
I mainly use it for philo grinds.
If they don't change how SMN's pets look then it will be so sad for Summoner players ;w; in FFXIV...
i meant fester not bane >.>
Pretty big SMN nerfs in the patch notes.
Thunder Can now only be used by thaumaturge and black mage.
Sustain Will now consume MP sintead of HP
Damage-over-time actions that target the ground such as Flaming Arrow and Shadow Flare will now break sleep and bind effects..
We won't even have 5 useful cross class abilities now.
Swiftcast, Raging Strikes, Surecast, Quelling Strikes..And, what? Hawk's Eye? Yes, we need DEX!
OH MY GOD
Allagan Boots of Casting
Before: INT+18, VIT+18, Critical Hit Rate+21, Accuracy+15
After: INT+18, VIT+18, Spell Speed+21, Determination+11
Last edited by Kevee; 12-15-2013 at 02:25 AM.
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