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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    To be fair to Contagion, while it only gives you ~2-3 GCD's per cast, it also saves you quite a large amount of mp.
    (0)

  2. #2
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    my biggest problem with summoner is how boring it is. since it's already somewhat of a hybrid with it's ability to heal why not add some support abilities like in ff11? hell directly copy if you want. ifrit=aoe dmg boost,titan=aoe stoneskin,garuda=uh....no blink so maybe aoe featherfoot? basically i want something to do when bane is on cooldown that isnt ruin spam.
    (0)

  3. #3
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Zoeila View Post
    my biggest problem with summoner is how boring it is.
    Personally, I find it quite entertaining. I like the wide variety of stuff you have to do, all the various cooldowns, timers and counters you need to keep track of and balance properly to ensure everything weaves together properly. I find most other classes boring in comparison, because it is just a simple skill rotation.

    Quote Originally Posted by Zoeila View Post
    since it's already somewhat of a hybrid with it's ability to heal why not add some support abilities like in ff11? hell directly copy if you want. ifrit=aoe dmg boost,titan=aoe stoneskin,garuda=uh....no blink so maybe aoe featherfoot?
    Arcanist, the base class, has a small splash of white magic. (Physick) It is a DPS class, not a healing class. (Scholar) If anything, AoE Stoneskin and AoE Featherfoot would be more in line with Scholar. I'd much prefer Summoner to remain a DPS class, and think that when you dilute it with too much support nonsense, you end up with a worthless piece of crap like it was in FFXI.

    Quote Originally Posted by Zoeila View Post
    basically i want something to do when bane is on cooldown that isnt ruin spam.
    Thunder, Tri-disaster, Shadow Flare, Miasma II, Fester, Spur, Rouse, Aerial Blast and Enkindle?
    (1)

  4. #4
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Thunder, Tri-disaster, Shadow Flare, Miasma II, Fester, Spur, Rouse, Aerial Blast and Enkindle?
    People actually use Tri-Disaster? I'll give you the rest though.
    (0)

  5. #5
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Parodine View Post
    People actually use Tri-Disaster? I'll give you the rest though.
    If you're doing AoE on 3 or more targets it will out-DPS Ruin, or you need to Bind a group of mobs, yeah.

    It is a mana hog though, so you need to be confident in your ability to regain your mana. It does have some use in end-game content, namely BC Turn 4. Though not much.
    (0)

  6. #6
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by T0rin View Post
    If you're doing AoE on 3 or more targets it will out-DPS Ruin, or you need to Bind a group of mobs, yeah.

    It is a mana hog though, so you need to be confident in your ability to regain your mana. It does have some use in end-game content, namely BC Turn 4. Though not much.
    I have never used Tri-Disaster in T4. Costs too much mana for how long the encounter is, and how much AoE you need.

    I use it to bind mobs, WP speed runs, and in AK runs where you double/triple pull packs.
    (1)

  7. #7
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kevee View Post
    I have never used Tri-Disaster in T4. Costs too much mana for how long the encounter is, and how much AoE you need.

    I use it to bind mobs, WP speed runs, and in AK runs where you double/triple pull packs.
    Well, I did say not much. :P

    Mostly just in phase 1, because there is no better alternative once you Bane twice and have Miasma2/Shadow Flare up. I never have mana issues on T4, but I do always energy drain/Aetherflow after the second Bane in phase 1 to top me back off before phase 2. Keeps me from getting low towards the end of phase 3, which is generally what happens when I wait to burn the last Aetherflow charge on the first Bane in phase 2. I also might occasionally use it in phase 4 if we have to PUG some DPS that isn't up to snuff. I don't get many of them out though before I have to stop, because of the mana issues it could cause.

    I mainly use it for philo grinds.
    (0)

  8. #8
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    If they don't change how SMN's pets look then it will be so sad for Summoner players ;w; in FFXIV...
    (0)

  9. #9
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    i meant fester not bane >.>
    (0)

  10. #10
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Pretty big SMN nerfs in the patch notes.

    Thunder Can now only be used by thaumaturge and black mage.

    Sustain Will now consume MP sintead of HP

    Damage-over-time actions that target the ground such as Flaming Arrow and Shadow Flare will now break sleep and bind effects..

    Quote Originally Posted by Nemhy View Post
    Losing thunder... no other buffs that really offset this. Welp there goes all my time itemizing wasted
    We won't even have 5 useful cross class abilities now.

    Swiftcast, Raging Strikes, Surecast, Quelling Strikes..And, what? Hawk's Eye? Yes, we need DEX!


    OH MY GOD

    Allagan Boots of Casting
    Before: INT+18, VIT+18, Critical Hit Rate+21, Accuracy+15
    After: INT+18, VIT+18, Spell Speed+21, Determination+11
    (2)
    Last edited by Kevee; 12-15-2013 at 02:25 AM.

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