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  1. #461
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by T0rin View Post
    If you're doing AoE on 3 or more targets it will out-DPS Ruin, or you need to Bind a group of mobs, yeah.

    It is a mana hog though, so you need to be confident in your ability to regain your mana. It does have some use in end-game content, namely BC Turn 4. Though not much.
    I have never used Tri-Disaster in T4. Costs too much mana for how long the encounter is, and how much AoE you need.

    I use it to bind mobs, WP speed runs, and in AK runs where you double/triple pull packs.
    (1)

  2. #462
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kevee View Post
    I have never used Tri-Disaster in T4. Costs too much mana for how long the encounter is, and how much AoE you need.

    I use it to bind mobs, WP speed runs, and in AK runs where you double/triple pull packs.
    Well, I did say not much. :P

    Mostly just in phase 1, because there is no better alternative once you Bane twice and have Miasma2/Shadow Flare up. I never have mana issues on T4, but I do always energy drain/Aetherflow after the second Bane in phase 1 to top me back off before phase 2. Keeps me from getting low towards the end of phase 3, which is generally what happens when I wait to burn the last Aetherflow charge on the first Bane in phase 2. I also might occasionally use it in phase 4 if we have to PUG some DPS that isn't up to snuff. I don't get many of them out though before I have to stop, because of the mana issues it could cause.

    I mainly use it for philo grinds.
    (0)

  3. #463
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    If they don't change how SMN's pets look then it will be so sad for Summoner players ;w; in FFXIV...
    (0)

  4. #464
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    i meant fester not bane >.>
    (0)

  5. #465
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Pretty big SMN nerfs in the patch notes.

    Thunder Can now only be used by thaumaturge and black mage.

    Sustain Will now consume MP sintead of HP

    Damage-over-time actions that target the ground such as Flaming Arrow and Shadow Flare will now break sleep and bind effects..

    Quote Originally Posted by Nemhy View Post
    Losing thunder... no other buffs that really offset this. Welp there goes all my time itemizing wasted
    We won't even have 5 useful cross class abilities now.

    Swiftcast, Raging Strikes, Surecast, Quelling Strikes..And, what? Hawk's Eye? Yes, we need DEX!


    OH MY GOD

    Allagan Boots of Casting
    Before: INT+18, VIT+18, Critical Hit Rate+21, Accuracy+15
    After: INT+18, VIT+18, Spell Speed+21, Determination+11
    (2)
    Last edited by Kevee; 12-15-2013 at 02:25 AM.

  6. #466
    Player
    Nemhy's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Nemhy Viteri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Allagan Boots of Casting
    Before: INT+18, VIT+18, Critical Hit Rate+21, Accuracy+15
    After: INT+18, VIT+18, Spell Speed+21, Determination+11

    so we're losing accuracy now...when we're already forced to get 450 for our damn pet.
    (1)

  7. #467
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nemhy View Post
    Allagan Boots of Casting
    Before: INT+18, VIT+18, Critical Hit Rate+21, Accuracy+15
    After: INT+18, VIT+18, Spell Speed+21, Determination+11

    so we're losing accuracy now...when we're already forced to get 450 for our damn pet.
    Switch to mythology.
    (0)

  8. #468
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Spellbinder View Post
    Switch to mythology.
    And lose our precious crit, in addition to losing Thunder?

    In addition to Sustain now costing MP?


    Why couldn't they change the BLM AF Boots? Allagan are available to BOTH of us.
    (1)

  9. #469
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kevee View Post
    And lose our precious crit, in addition to losing Thunder?

    In addition to Sustain now costing MP?


    Why couldn't they change the BLM AF Boots? Allagan are available to BOTH of us.
    The crit's already gone. If we want acc, we have to make the best of a bad situation.
    (0)

  10. #470
    Player
    Nemhy's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Nemhy Viteri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kevee View Post
    And lose our precious crit, in addition to losing Thunder?

    In addition to Sustain now costing MP?


    Why couldn't they change the BLM AF Boots? Allagan are available to BOTH of us.
    Because Yoshi P needs to protect the job he plays. Now on top of losing more than 1/4 of our damage, losing accuracy on an item when our pet is already very high demanding accuracy and DOES NOT work with good. Ifrit and Titan still worthless in endgame. GG
    (1)
    Last edited by Nemhy; 12-15-2013 at 02:32 AM.

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