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  1. #21
    Player
    Sazhka's Avatar
    Join Date
    Apr 2012
    Posts
    51
    Character
    Sazhka Oppress
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    i absolutely love the fates..only when there is no more than 6-10 people
    (2)

  2. #22
    Player
    J_Burton's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Panthro Exodus
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Yup Yup, part the problem, for me at least, is that everything feels so congested no matter where you go, there is just masses and masses and masses of people.

    I do like the idea of random world events though, they are fun and can be an interesting side trip while questing or gathering. Hell I used um to help get my LNC to 15 to unlock MNK. Though I enjoy exploring and dungeons much more. Also the seals are a damn nice aspect of it if you need GC rep and the best way to get it atm unfortunately =(

    Be nice if they made trash mobs/ bosses in dungeons drop items you could turn in at you GC for seals as well, to help pull more peeps into dungeons.
    (0)

  3. #23
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    What can I say about FATEs... just that they're literally about as interesting as the 1017 login minigame, and mildly less frustrating. I suppose when I run out of quests to do I'll just grind dungeons, because I've tried FATE grinding for a few levels but this is no way to play a game of any kind. I've got plenty of suggestions, but I doubt anyone cares to hear them as we're already so swamped in opinions of what makes a game fun for the average player. So I'll just leave it at this - FATEs are not it. Thankfully the game gets by on its other merits.
    (0)
    Last edited by Tigercub; 09-04-2013 at 04:12 PM.

  4. #24
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Good ol' FATEs. They give you that same dissatisfied feeling GW2's "dynamic events" do.. although I feel GW2's system was a little more fun than FFXIV's.

    SE needs to add more rewards and/or item drops to FATEs. That might make them a little more interesting.
    (0)

  5. #25
    Player
    Zios's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Zios Xainith
    World
    Ultros
    Main Class
    Marauder Lv 50
    Whats worse is that in a recent interview SE has no plans to currently change FATES.
    (0)

  6. #26
    Player
    FTNIceberg's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Calista Murcat
    World
    Faerie
    Main Class
    Archer Lv 17
    what are these drops??? i've opened levelquest chests and read item received and haveyet to find the mystery item, but FATE's have yet to give me anything besides EXP Gil and a headache from trying to target between 100 players and the gang of random not aggressive creatures that just happen to spawn
    (0)

  7. #27
    Player
    billydata21's Avatar
    Join Date
    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I don't even know if I wanna try odin and behemoth FATEs. I bet it won't even show up on my screen because of all the people around.

    And if it would ever pop, what's this about it have like a 24 hour pop window? I thought they were steering away from stuff like that.

    Quote Originally Posted by J_Burton View Post

    Be nice if they made trash mobs/ bosses in dungeons drop items you could turn in at you GC for seals as well, to help pull more peeps into dungeons.
    You can trade in dungeon gear to your GC for seals if you didn't know.
    (1)

  8. #28
    Player
    RogueVamp13's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kindrec Vampyre
    World
    Behemoth
    Main Class
    Samurai Lv 80
    I like the F.A.T.E.s but I'm on the PS3 and when so many people are there I would be lucky if I got to see anything. I don't see any monster or see a move or be even able to move and die buy things I have no clue to what they were. In Phase 3 I had a blast but to be honest I haven't even come close to enjoying the F.A.T.E.s cause of all the "farmers" (not to put down anyone who does that, play your way and if you are having fun great). I was at a ODIN fight and couldn't enjoying anything, all I saw was me surfing around and then dying with the 9999 number over my head.
    (0)

  9. #29
    Player
    Fuddy's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fuddy Mooglesbane
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    I actually think the FATE system is really great, and I even think FATE grinding is a great way to level. It kind of makes me think they should add a way to auto group for zone fates almost like DF. However, it DOES need to evolve more before it will really be fun. I think that some of the fates were rushed. Most of the Bosses have no real mechanic. For example Cancer in "It's not Lupus" in Costa Del Sol. It's a big tough boss but there is no strategy really. It's just attack and dodge the red zone like a normal mob and that's all there is to it. The big boss fates that give 20k exp need to have more tricky mechanics so we're not just ability spamming.

    Fates will be more fun when there are less people grinding the same fate or once they've been adjusted so you can see the monsters and they don't die in less than the 1.5 seconds it takes me to get a spell off. The only way to do that is definitely going to be to add some kind of scaling.

    Basically the current fate mechanics are just too simple. I'm thinking they just haven't had enough time yet to really polish things with fates off. Think about how much they had to do in such a short time to remake this game. Given a year I'm betting the system will evolve a to be a lot better. I'm giving this one time.

    I wouldn't like to see FATE exp nerfed as much as I would like to see Dungeon and Leve exp buffed. A guildleve will give me 6-7k exp while a single fate that ends after 2 mins will give me 12k?!? WHY? Dungeon exp is just as weak if not weaker comparatively.
    (3)

  10. #30
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    The FATE zergs remind me of Mor Dhona just before the meteor hit Eorzea... When 1000 people wanted all to kill Atomos -.-
    (0)
    There is a little Monkey in all of us....

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