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  1. #11
    Player
    Kroktar's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    81
    Character
    Kroktar Thalius
    World
    Hyperion
    Main Class
    Archer Lv 50
    I have fun on fates....but there are like...30% of them which arent designed agaisnt zerg....
    So everything dies so fast and its annoying and frustrating to participate in them.
    If the mobs manages to live at least more than a fucking second i can enjoy it...lol
    (0)

  2. #12
    Player
    Palinq's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Palin Vosh
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    As someone else said FATEs being boring isn't really a problem - they'll become more enjoyable when there's less people leveling. I think the real problem, though, is that there's really no good alternative to fate grinding once you use up quests. Dungeons give far too little experience - same with chain bonus for grinding. I'd personally like to see the following:

    - Make the "chain bonus" for grinding off mobs a little better (it shouldn't be as good as fates/dungeons etc.. but it should be higher)
    - Up the XP in dungeons or give bonus XP charges (daily/weekly - doesn't matter) for using raid finder
    - Slight bonus xp if you "pug" raid finder

    - Add more quests!
    (3)

  3. #13
    Player
    catch22atplay's Avatar
    Join Date
    Oct 2011
    Location
    SoCal dude
    Posts
    30
    Character
    Trigger Broken
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    It's a boring zerg fest that i do not enjoy at all. Seems rather pointless to me and with tab targeting working so horribly it's just frustrating.
    (2)

  4. #14
    Player
    Datu's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Add seal rewards in dungeons. Maybe not as much as leves or FATEs because gear already drops but something to give players another 'unlimited' source of seals. I say unlimited because leves has an allowance.
    (2)

  5. #15
    Player
    Broongoon's Avatar
    Join Date
    Jul 2013
    Posts
    12
    Character
    Gandizzle Frye
    World
    Ultros
    Main Class
    Arcanist Lv 34
    Don't like them, never participate in them unless one spawns next to where I'm questing. Not my cup of tea.
    (1)

  6. #16
    Player
    billydata21's Avatar
    Join Date
    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I like doing FATEs, but I do agree that most are boring. And a lot of the time the mobs don't show up on my screen because there are so many people there, which ruins the whole FATE.

    But it is really the only way to level after you've done your hunting log and main story quest.

    I thought levequests would be a way to lvl but the exp you get in them is so low, its stupid.

    Like someone else said it would be awesome if they brought back skirmish from 1.0.
    (0)

  7. #17
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alhanelem View Post
    Some of them do drop things, actually. As well, both Odin and Behemoth give you things that can be traded for some nice rewards at the camp in Mor Dhona.
    Which drop something? And the FATE giving you a reward is not the enemy "dropping" something.
    (0)

  8. #18
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Fates are a horrid abomination. There's nothing remotely enjoyable about tabbing as fast as you can and pressing an instant skill trying to get tags, or in the case of most (looking at you BLMs) standing and spamming that ice shit. Literally so many people spamming aoes for tags that my sound gets cut out/choppy. So many people at fates that the mobs and players further than a few feet away start to disappear. This is on a high end PC. I don't do fates unless they spawn on top of me now. I feel you are required to be a true simpleton to enjoy fates in their current state. Sorry.
    (2)

  9. #19
    Player
    Elysius's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Elysius Velkas
    World
    Excalibur
    Main Class
    Ninja Lv 58
    +1

    I'm tired of the zerg fests that FATE's have become. It was actually really awesome, the other night one GLD and myself did a FATE and then hopped over to the next one that popped and a CNJ and ACN joined us. Boy was it actually REALLY nice to just do a FATE with a small group like that and all of us got appropriate credit instead of the way they're usually swayed in the obnoxious zerg fests they are right now.

    It really has become a detriment to the game the way people are playing them currently, which is sad because I like the Public Quest/Rift/Dynamic Event/FATE system. When used naturally it's a great way to form friend/partnerships and gives you that extra little social aspect which is nice. Currently, it's just the easiest way to grind, and even FATE groups are lacking that special social flare/spontaneity previous systems have had.
    (1)
    Last edited by Elysius; 09-04-2013 at 03:53 PM.

  10. #20
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I completely agree with OP. Zergfests with sometimes invisible mobs are not fun, in any way. I did them when leveling because they gave WAY too much exp for the nonexistent effort (they should tone down the exp a little and balance it out with slightly higher exp in dungeons imo), but it was very boring. Do I think they are a good thing to have in the game? Yes I do, the more options and variation people have the better, everyone likes different things and even I who don't like them even I actually liked having them as a part of the leveling process in some form since it gave you a break off from the normal monotonous quest grind (even though I enjoyed the story).

    As for FATEs replacing NMs entirely I don't understand it. No it is not the same thing to have something pop that hundreds of people rush to zerg down (people in beta said "wait and see til endgame FATEs they will be much better", well I've waited and they are NOT any better), the whole experience of the fight is completely lost (It is such a freaking waste to throw away amazing mobs like Behemoth and Odin on making them FATEs). This also applies to the competition part of it, I loved the challenge of claiming a mob so me or me (loved to solo) and my friends (loved to lowman) could kill it for a possible drop even though a lot of the time you lost the claim, FATEs give neither of these really. Bots were a non-issue with regular NMs so that is just not a valid complaint. As for HNM I think there are solutions to the problems with those and we should have them too because it adds to the overall experience, but AT LEAST regular NMs should be in (Make it drop the same things you can get in instances or w/e it doesn't matter, it doesn't have to be exclusive to the NM).

    Overall though I think the game needs more incentives to explore and travel the world even after you ding 50 and don't need exp anymore. Hidden areas and treasures, hidden NMs with obscure pop conditions, things like those that are in the open world. And no I don't hate the game I am having a great time, but that does not mean I don't think there are things that can be improved upon (ignoring even obvious things like login, /tell in instance etc issues).
    (2)

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