i absolutely love the fates..only when there is no more than 6-10 people

i absolutely love the fates..only when there is no more than 6-10 people

Yup Yup, part the problem, for me at least, is that everything feels so congested no matter where you go, there is just masses and masses and masses of people.
I do like the idea of random world events though, they are fun and can be an interesting side trip while questing or gathering. Hell I used um to help get my LNC to 15 to unlock MNK. Though I enjoy exploring and dungeons much more. Also the seals are a damn nice aspect of it if you need GC rep and the best way to get it atm unfortunately =(
Be nice if they made trash mobs/ bosses in dungeons drop items you could turn in at you GC for seals as well, to help pull more peeps into dungeons.

What can I say about FATEs... just that they're literally about as interesting as the 1017 login minigame, and mildly less frustrating. I suppose when I run out of quests to do I'll just grind dungeons, because I've tried FATE grinding for a few levels but this is no way to play a game of any kind. I've got plenty of suggestions, but I doubt anyone cares to hear them as we're already so swamped in opinions of what makes a game fun for the average player. So I'll just leave it at this - FATEs are not it. Thankfully the game gets by on its other merits.
Last edited by Tigercub; 09-04-2013 at 04:12 PM.
Good ol' FATEs. They give you that same dissatisfied feeling GW2's "dynamic events" do.. although I feel GW2's system was a little more fun than FFXIV's.
SE needs to add more rewards and/or item drops to FATEs. That might make them a little more interesting.
Whats worse is that in a recent interview SE has no plans to currently change FATES.
what are these drops??? i've opened levelquest chests and read item received and haveyet to find the mystery item, but FATE's have yet to give me anything besides EXP Gil and a headache from trying to target between 100 players and the gang of random not aggressive creatures that just happen to spawn

I don't even know if I wanna try odin and behemoth FATEs. I bet it won't even show up on my screen because of all the people around.
And if it would ever pop, what's this about it have like a 24 hour pop window? I thought they were steering away from stuff like that.
You can trade in dungeon gear to your GC for seals if you didn't know.
I like the F.A.T.E.s but I'm on the PS3 and when so many people are there I would be lucky if I got to see anything. I don't see any monster or see a move or be even able to move and die buy things I have no clue to what they were. In Phase 3 I had a blast but to be honest I haven't even come close to enjoying the F.A.T.E.s cause of all the "farmers" (not to put down anyone who does that, play your way and if you are having fun great). I was at a ODIN fight and couldn't enjoying anything, all I saw was me surfing around and then dying with the 9999 number over my head.

I actually think the FATE system is really great, and I even think FATE grinding is a great way to level. It kind of makes me think they should add a way to auto group for zone fates almost like DF. However, it DOES need to evolve more before it will really be fun. I think that some of the fates were rushed. Most of the Bosses have no real mechanic. For example Cancer in "It's not Lupus" in Costa Del Sol. It's a big tough boss but there is no strategy really. It's just attack and dodge the red zone like a normal mob and that's all there is to it. The big boss fates that give 20k exp need to have more tricky mechanics so we're not just ability spamming.
Fates will be more fun when there are less people grinding the same fate or once they've been adjusted so you can see the monsters and they don't die in less than the 1.5 seconds it takes me to get a spell off. The only way to do that is definitely going to be to add some kind of scaling.
Basically the current fate mechanics are just too simple. I'm thinking they just haven't had enough time yet to really polish things with fates off. Think about how much they had to do in such a short time to remake this game. Given a year I'm betting the system will evolve a to be a lot better. I'm giving this one time.
I wouldn't like to see FATE exp nerfed as much as I would like to see Dungeon and Leve exp buffed. A guildleve will give me 6-7k exp while a single fate that ends after 2 mins will give me 12k?!? WHY? Dungeon exp is just as weak if not weaker comparatively.


The FATE zergs remind me of Mor Dhona just before the meteor hit Eorzea... When 1000 people wanted all to kill Atomos -.-
There is a little Monkey in all of us....
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






