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  1. #1
    Player
    Datu's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    So glad I'm not alone in feeling this way about FATES. I disliked this type of feature in games such as GW2 and Rift. It this mindless Zerg where it doesn't matter what you do anymore. No effort needed with zero consequence for the best XP and seal rewards in the game. No wonder people are exploiting it. The path of least resistance and all. Even I'm doing FATEs for the seals so i can buy the 10k restat item (made a booboo due to allocating points while half asleep).

    But if it weren't for the seals, I'd opt to do dungeons and smaller, more intimate affairs.
    (1)

  2. #2
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    i feel you OP

    i think Fates are designed halfheartedly
    i prefer the dynamic events from R*FT and G*2
    they have the back stories and most are chained
    while Fates are, going all around the map for almost no purpose
    i do notice that there are a number of chained Fates, but that's all..

    sadly, Fate is the fastest way to gain rewards such as exp and seals

  3. #3
    Player
    FTNIceberg's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Calista Murcat
    World
    Faerie
    Main Class
    Archer Lv 17
    what are these drops??? i've opened levelquest chests and read item received and haveyet to find the mystery item, but FATE's have yet to give me anything besides EXP Gil and a headache from trying to target between 100 players and the gang of random not aggressive creatures that just happen to spawn
    (0)

  4. #4
    Player
    Kroktar's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    81
    Character
    Kroktar Thalius
    World
    Hyperion
    Main Class
    Archer Lv 50
    I have fun on fates....but there are like...30% of them which arent designed agaisnt zerg....
    So everything dies so fast and its annoying and frustrating to participate in them.
    If the mobs manages to live at least more than a fucking second i can enjoy it...lol
    (0)

  5. #5
    Player
    Palinq's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Palin Vosh
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    As someone else said FATEs being boring isn't really a problem - they'll become more enjoyable when there's less people leveling. I think the real problem, though, is that there's really no good alternative to fate grinding once you use up quests. Dungeons give far too little experience - same with chain bonus for grinding. I'd personally like to see the following:

    - Make the "chain bonus" for grinding off mobs a little better (it shouldn't be as good as fates/dungeons etc.. but it should be higher)
    - Up the XP in dungeons or give bonus XP charges (daily/weekly - doesn't matter) for using raid finder
    - Slight bonus xp if you "pug" raid finder

    - Add more quests!
    (3)

  6. #6
    Player
    catch22atplay's Avatar
    Join Date
    Oct 2011
    Location
    SoCal dude
    Posts
    30
    Character
    Trigger Broken
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    It's a boring zerg fest that i do not enjoy at all. Seems rather pointless to me and with tab targeting working so horribly it's just frustrating.
    (2)

  7. #7
    Player
    Datu's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Add seal rewards in dungeons. Maybe not as much as leves or FATEs because gear already drops but something to give players another 'unlimited' source of seals. I say unlimited because leves has an allowance.
    (2)

  8. #8
    Player
    Broongoon's Avatar
    Join Date
    Jul 2013
    Posts
    12
    Character
    Gandizzle Frye
    World
    Ultros
    Main Class
    Arcanist Lv 34
    Don't like them, never participate in them unless one spawns next to where I'm questing. Not my cup of tea.
    (1)

  9. #9
    Player
    billydata21's Avatar
    Join Date
    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I like doing FATEs, but I do agree that most are boring. And a lot of the time the mobs don't show up on my screen because there are so many people there, which ruins the whole FATE.

    But it is really the only way to level after you've done your hunting log and main story quest.

    I thought levequests would be a way to lvl but the exp you get in them is so low, its stupid.

    Like someone else said it would be awesome if they brought back skirmish from 1.0.
    (0)

  10. #10
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Fates are a horrid abomination. There's nothing remotely enjoyable about tabbing as fast as you can and pressing an instant skill trying to get tags, or in the case of most (looking at you BLMs) standing and spamming that ice shit. Literally so many people spamming aoes for tags that my sound gets cut out/choppy. So many people at fates that the mobs and players further than a few feet away start to disappear. This is on a high end PC. I don't do fates unless they spawn on top of me now. I feel you are required to be a true simpleton to enjoy fates in their current state. Sorry.
    (2)

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