Everything you needed to know about how boring and generic the current jobs would be was in their name.
Marauder
Pugilist
Gladiator
Conjurer
Thaumaturge
This is the fruit of that generic labor. A generic game. We don't want your generic piece of garbage MMO that's labelled as fresh and new. It tricks players like you into buying it, then you cry.
How about you listen the next time and put Red Mage and Thief up on the series pillars they deserve to be on instead of making the same launch mistake again by releasing a new wave of idiotically generic "classes."
We do. Not. Care.
If you need to throw out 20 years of FF lore and fake like you're innovating the series with stupid fodder like Enforcer...well...then it's no surprise we're in the mess we're in really.
Lol and look at all the people who want Square to make the same mistake again. Sad, really. To have experienced complete failure once, and petition for it to happen again by making the same poor choices.
Go ahead. Release Enforcer. See if any of us give a damn about the generic product that got more generic.
Last edited by Peregrine; 04-22-2011 at 06:08 PM.
It's just a name.
The classes are meant to represent a category of magic/combat and you are supposed to devise a role from that. Just because you're in love with Final Fantasy and want to marry it doesn't mean the Armory System is flawed.
I think when SE adds the job/specialisation system to the existing armory system, people like yourself might stop complaining.
Uh. No. When SE adds the jobs that should have been in the game from the start, people who made this series will play it. It's not just a name. It's a fundamental flaw in this game's current design that leaves it empty and hollow.
The classes are a flop. And you want more flop.
No lol...none of these "classes" should be added. They should be deleted and never spoken of again, with the rest of the horribly generic product that launched in September. The arcanist's guild should be remodelled into something of worth and justice to the series, and the one arcanist you saw in an Ulda cutscene should be replaced by a veteran Black Mage.
None of that monumental mistake should be carried over to what we play 1 year from now. Nothing. This is not Wowclone 5. This is Final Fantasy. Go play Enforcer somewhere else.
If FF doesn't stay true to its roots, then Rift is the better product. If the jobs go generic and MMO trailor trashy, this game has nothing to offer really.
Thief
Warrior
Red mage
Monk
Black mage
Ninja
White mage
Samurai
Time mage
Dark Knight
Paladin
Summoner
Blue mage
Ranger
Mime
Dragoon
Final Fantasy. Deal with it or die a disgrace. Enforcer...get the **** out of here with that crap.
Last edited by Peregrine; 04-22-2011 at 06:33 PM.
FFXIV is trying to reflect a fantasy reality. It's not just trying to pay homage to your opinion of what a so-called Final Fantasy "should be." It's funny because you say that preset jobs would make the fantasy world better, but to me it would only make it worse. The classes are left vague because the vaguaries of the class system gives rise to many specialisations and roles, both final fantasy related and otherwise.
Meanwhile, the additions SE is making to the armory system in the future will probably help give definition to the roles people choose, while still giving them freedom to add individuality to their classes, and switch between roles if need be.
You say FF should go back to its roots. But roots are for trees and plants. (Trees and plants can't move forward.)
I think you need to go back and remediate the changes. You're going to be disappointed.
You already have Black Mage and Dark Knight suits.
You already have the director agreeing that this isn't Final Fantasy.
Take your generic stuff and make a Vagrant Story Online. here, take Tanaka's hand. Make that ****. I'll play that.
Just don't put your stupid cat with a whip in it.
"I'm a Rank 45 Fiendfeller!"
"I couldn't care less! Jim, invite the Dragoon."
Last edited by Peregrine; 04-22-2011 at 07:03 PM.
It's a multiplayer online game first and foremost. Even in Final Fantasy games, not every single individual played by the "rules". WTF class was Wakka? Kimahri? Quistis? Esepecially in an MMO where you are playing with real people, you have to account for the individuality of those people.
Those Final Fantasy games didn't specify classes for Wakka, Kimahri, or Quistis because they were single-player games that were completely story-driven and the characters didn't require classes. It was about the characters themselves, not what type of fighter they were. If you want that in a 1-player game, play FF3 or FF5. In an MMORPG, you have to choose what type of fighter you want to be, that's kind of obvious. Sure, with any generic MMORPG, class names like "Swordsman" or "Magician" will work perfectly fine, and it can still be a great game, right? But this is Final Fantasy XIV, and Final Fantasy fans flock to this game because of the name. You said earlier that it's only a name, but you're wrong; FF fans wanted to play this game because they knew it would nurture that sense of nostalgia for them.
Final Fantasy XI was the perfect solution for an online Final Fantasy game. The job system, party system, everything works awesomely. The only problem is that the graphics are outdated. To define the new generation of an online Final Fantasy game, it should stay true to the roots (different type of roots than plant roots, mind you; many words in the English language have multiple definitions), and use traditional Final Fantasy features. It should BE what Final Fantasy was originally meant to be.
The point is, names like Gladiator and Lancer are fine, but they are fine for ANY game. That is the problem. With this game's current state (minus the moogles in Gridania's cutscenes) you can change the name of the game to anything else besides Final Fantasy and it would work. That is what concerns many of us.
Peregrine. The names for the current classes are based off the weapons. Yoshi-P already said they were implementing a Job System to augment that system. The three biggest ideas people have released in reguards to how they could be done are all very awesome sounding to certain points, though some for aesthetics do not jive with me personally but here they are.
Job Title System: You gain access to a title that gives you bonuses for equipping certain skills, gives access to Job Traits and allows for specialization based on roles not weapons, The weapon classes still dictate when you learn skills and how they operate per weapon but the title dictates how proficient you are in certain tasks.
Job Tree System: After leveling a class to a certain level you gain access to points to spread out in a job tree that gives you bonuses as you branch out.
Advanced Job System: After hitting a certain level in one Class, you unlock an Advanced job to level up above that.
Personally I'm hoping for the first one and that it doesn't have levels on its own but just helps you dictate how proficient you are in certain tasks.
IE. No matter what your Weapon Class is, If your White Mage you'll always be good at healing.
Also, All of the single player games since FF3 have dictated or designed characters based off of specific Jobs. Sometimes they implemented a new job for a special character but eventually even that was returned again in a newer FF or Tactics game.
You can say FF7 has no jobs but it does, Cloud = Warrior, Tifa = Monk, Barret = Engineer, Vincent = Ranger, Yuffie = Ninja, Sephiroth = Samurai. Etc.
Wakka was a Gambler, Auron was a Samurai, Khimari was a Blue Mage, so was Quistis, etc. Just because their skills were not locked down doesn't remove that those are the jobs they were designed around.
Last edited by Cairdeas; 04-22-2011 at 08:00 PM.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
yeah i think the idea would be to have classes as a different mechanism than the armory system. Surprisingly the armory system is one of the features people actually did like about this game. If they rename pugilist monk, that will suck the most. I think they should have them as over jobs, IE armory is your weapon, Class is your overall job, adds more elements and abilities that make you special.
With that, i would also want some new weapons, staves, clubs, whatever the case may be. And i think that arcansist sounds like a pretty interesting mechanic, and mages definiately need more style and variety. it would make sense like so
your a monk pugilist, or a monk stavesman or a monk enforcer. Monk would be the overall job, available to people who got those any of those classes to 35, it might sport increased speed, boosted self heals, and the addition of kick attacks and counters and some sort of super powered ability/ies that come from this overall set. and would have a different overall class story
Blm conjurer Blm thaum Blm mystic.
theif pugilist thief gladiator thief archer thief gunner.
dragoon lancer dragoon gladiator
etc. Its not mutually exclusive and has a lot of potential as a system. By mixing whats already in the armory system, with job specialties, you can truely create a unique class, but it will still have an FF feeling. You can make a rdm who is more melee than magic, or vice versa. A hand to hand thief, an elemental ninja.
so armory is your weapon or style of choice, and job is your actual job. Sounds fine to me. It could also be a less grindy system that provides progression after the cap, that can be periodically raised without altering all the gear levels.
|
![]() |
![]() |
![]() |
|