So you fight with billboards?Ever since alpha, I always wanted to see a true sentinel class: shield only (and a massive one at that! 2-handed).
(Yes, it is possible to attack with a shield, but it would be the ultimate tank class wielding huge shields to protect the party members. Special moves to quickly cover the team, force harmful spells to hit your shield instead of a team mate, provides a backward cone of protection against AoE spells [anything behind you], absorb damages and convert them in HP, MP or TP... many options, but pushed to the extreme for the true sentinel class.)
It would be fun to be able to play as a true sentinel.
At least, it would help with tactics and allow more strategies against powerful foes.
This whole post was so much win. I just imagined someone named Gerard Depardieu playing a fencer, so good.Flayer (whip), Fencer (rapier), Stavesmen (Staff)
Whip seems cool. Sort of like Quistis from Final Fantasy 8.
Stavesmen makes me think of Donatello, the ninja turtle.
Rapier is possibly the class that I will make my main. Sword fighting with a rapier on a boat = my dream class. I'd roleplay it so hard. ^_^ Three musketeers used rapiers, Captain Jack Sparrow used rapiers, pirates used them in the black and white movies (before they switched to semi-automatic machine guns irl), The Count of Montecristo used a rapier, too. Zoro, I can't forget Zoro!
lol @ Three Musketeers: http://www.youtube.com/watch?v=R6mWnsIpJMs
Personally the Rapier is the class which I most hope to see in an online Final Fantasy game.
Oh and on another note, as mage for some reason I think a all shield class is cool, as a tank my boyfriend hates the idea :[
Too bad they are systematically destroying the positioning-related combat mechanics.Ever since alpha, I always wanted to see a true sentinel class: shield only (and a massive one at that! 2-handed).
(Yes, it is possible to attack with a shield, but it would be the ultimate tank class wielding huge shields to protect the party members. Special moves to quickly cover the team, force harmful spells to hit your shield instead of a team mate, provides a backward cone of protection against AoE spells [anything behind you], absorb damages and convert them in HP, MP or TP... many options, but pushed to the extreme for the true sentinel class.)
It would be fun to be able to play as a true sentinel.
At least, it would help with tactics and allow more strategies against powerful foes.
Here is what battle will be like now:
- Person uses provoke
- Ugly red orb flies at the enemey and suddenly the enemy can't attack anyone else in PT
- /auto attack /auto attack /auto attack
- have a nice chat in LS about the weather and other things
- /auto attack
- roll on loot
The lancer class in TERA is similar to what you are asking for. And similar to what everyone else has been asking for except for the FFXI fanatics who always get their way.
Last edited by gifthorse; 04-23-2011 at 09:49 AM.
I hope they strip back this whole weapon/class system they have going on right now. I don't like being a "weapon specialist" and I don't like "creating my own job" from skill's learned from "weapons", maybe I'm old fashioned and I don't like innovation and new ways of doing things if thats what SE are trying to do with the armoury system but that is just me.
What I do like however is Black Mage, White Mage, Paladin, Dark Knight, Dragoon and so on. Jobs with clearly defined roles, something unique about them and a clear purpose, I guess I am just a big fan of the traditional ways which is probably why I am so disappointed in the current system.
I know a lot of people like the current system and I am sure I will get flamed for this and told "go back to FFXI" but I like my traditional job. Maybe they are "cookie-cutter" (hate that phrase) but at least they had a clear identity and where unique in their own way. Everything just feels Meh in FFXIV, there just isn't anything special about any of them.
If it were up to me I would strip back the weapon's to learning only weapon skill's from them and keep each weapon skill unique to the weapon so it can't be cross classed to a different weapon. Then remove physical level and replace with job level, implement proper jobs for learning skills, abilities and traits ie BLM,DRG,PLD and so on.
SE said they purposely made the races look similar to the races in FFXI to make FFXI players feel at home in Eorzea, well I don't feel at home in fact if it didn't say Final Fantasy on the box and have a few and I do stress few Final Fantasy staples in the game I would struggle to even recognise it as a Final Fantasy game.
As for implementing traditional jobs I can't wait and I really hope they don't do a half assed job of it. One thing though I really, really hope they do not do these talent trees or whatever they are called idea's that seem to be floating around as in the ones I have seen people are saying you would have to level GLA to 50 to unlock a branch for DRK and PLD. I really hate GLA as a class and if I have to level it to R50 just to get access to DRK I will not be a happy bunny ; ;
I also agree with Peregrine's original argument, but I don't think all the hostility was necessary in the least.
I would have liked to see traditional Final Fantasy jobs in this game, but we'll just have to wait and see what the next announcement has in store for us.
Seriously gifthorse ffxi fans are the most dedicated fans out there, other mmo fans hop mmos on a basis of 1-2 years, ffxi "fanatics" want to play one mmo for 5 years or more. Overwhelmingly on the player poll FFXIV players are ex-11 fans, people played cataclysm because they wanted wow. We played XIV b/c we wanted similar concepts from XI.
FFXI fans don't want to "play a game" for 5 years, they want to spend five years sitting there while the game auto-attacks for them and lets them grind levels over and over again in the most boring and unimaginative way possible.Seriously gifthorse ffxi fans are the most dedicated fans out there, other mmo fans hop mmos on a basis of 1-2 years, ffxi "fanatics" want to play one mmo for 5 years or more. Overwhelmingly on the player poll FFXIV players are ex-11 fans, people played cataclysm because they wanted wow. We played XIV b/c we wanted similar concepts from XI.
No, boring and unimaginative are the classes we have now that "are supposed to be generic."
I think you got made fun of one too many times for your "unique" FFXI setup and it got to you.
Again, I'm sorry but those people are right. You may have enjoyed this little 6 month excursion into sandbox land where your snowflake character plays the way it want to play primarily because no one else cares any more, but the product is substandard.
If you don't like FF fans, walk off son. You don't belong here. I don't know what you're even doing here if you don't want to play a monk or dragoon. Squatting it sounds like.
I dread the day I invite a invite a Gladiator to my party to tank and they turn up and tell me they want to main heal because they setup their "sword user class" as a RDM because that is how great and flexible the system really is..........
With the Job System in place you'll know they are a Red Mage before you invite them...
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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