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  1. #1
    Player
    RavenNev's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Raven Nevermore
    World
    Gilgamesh
    Main Class
    Gladiator Lv 26

    An Economic Experiment (help needed)

    I posted this in another tread but due to the nature of what i am proposing and for tracking results i felt a new thread would be better suited for the following:

    Ok,

    people still are not grasping the issue here with the economy so here is an exercise:


    you are no longer a player, you are representing the entire playerbase and the Economy as a whole,

    put all that quest gil in storage
    put all the money made from Market in storage
    all the sellables in your bags in storage

    take 7000 gil (this is now representative of the economy after it has stabilized)

    go play a day as the average player would, do dungeons, fate grind, leve etc, tp from place to place, pay your repair bills, buy an item or 2 from market..

    no sales can be made from 1 player to another, the economy cannot grow in this way, so although as player we can earn money like this, it doesnt represent what the economy can do, and that is the point of this exercise, if you play the market during this exercise follow the rules for buying and selling below*

    in this exercise you are representing the playerbase as a whole and your gold is representative of the economy as a whole and this will give you an idea of if your economy is growing/stable or in decline.

    personal wealth or transactions between 2 players will never add to the economy its just an indicator of how well the economy is doing, more spending normally means better economy. right now this isnt accurate as there is excess gold via legacy accounts or people levelling to 50and therefore more spending, but this isnt stable economic income, its a surge due to the economy being new and levelling generating more gil than an average day at max level, this is just masking the problem, not in anyway alleviating it


    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    here is what i am asking:

    follow the exercise set out above:

    note your starting gold

    note anything you do throught the day that either generates gil from the server to you or from you to the server:

    dungeons/leves/Fates/teleporting/repairs

    also note the following:

    *if you buy from market take some gil from storage equal to the purchase price -5% and add it to your funds (this reflects the transfer of gil + what the economy has lost)

    *if you sell on the market, take your earnings from the sale and put it in storage +5% from your personal gil (this also represents the transfer of gil + what the economy has lost)

    after one day come back here and post your results like this:

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Starting gold

    how you earned or spent

    end gold

    growth/stable/loss

    now to analyze the results:

    do you have more gold than you started with: yes = economic growth (too much of this can lead to issues too)
    do you have equal (slight increase or decrease): yes = stable economy (ideally what we want)
    do you have noticeably less than you started with: yes = economic decline = big problem

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



    i ask that only lvl 50 chars do this for more accurate results,

    thanks

    p.s if your not sure what i mean in relation to the market buying and selling rules, simply dont do it for your particular exercise.
    (3)
    Last edited by RavenNev; 09-04-2013 at 01:44 PM.

  2. #2
    Player
    Haedes's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Zhao Yun
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Starting gold: 7000

    5 AK Dungeon run repairs: -6192

    Gil from 5 AK Dungeon runs: 1

    Items: 5 U/U

    End Gil: 809

    LOSS!
    and no i didnt get any Allagan in any of my runs. others did...but not i.


    Lets say i take advantage of the 6 leve's a day? I could earn a possible 3264 gil which would then leave me with 4072 then subtract from that the cost of repairs for doing said leve's it wold probably leave me more around 3.2-3.5k.
    (0)

  3. #3
    Player
    Riln's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Hilda Abbott
    World
    Goblin
    Main Class
    Arcanist Lv 48
    There seems to be some confusion in terms here. An increase in the amount of available gil is an increase in the supply of money. At most this would represent growth in the economy in nominal terms, or in name only. Economies grow because productivity increases. In this case it would grow from the availability of more goods at lower prices on the market board, or an increase in the availability of services such as melding.
    If the amount of gil entering the economy exceeds the amount being sunk then there will be some level of inflation. Low level inflation is ideal. Your concern about deflation is justifiable as any level of deflation causes an economy to grind to a halt. However, while dungeon rewards in terms of gil are limited, and repair costs are much higher, many players occupy a good deal of their time with fate grinding which offers better returns on gil per repair.
    An experiment may be warranted, but in this case your results would likely be skewed by non-response bias.
    (1)

  4. #4
    Player
    Tari-F's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Bit of an edge case here, as I spent my time fishing and not fighting:
    -----

    Starting gil: 1500 (all I had available at the time) + no bait (10 gil each)
    Ending gil: 1000 + 120 bait (10 gil each)

    Activities: Fishing, Skyfishing, teleporting to Coerthas once
    Time elapsed: Dunno, multiple hours.

    Notes:
    My final gil count is lower than my starting count, but I also repaired all my gear twice and had around 120 pieces of bait remaining, so I technically gained (as the 120 bait comes out to around 1200 gil). It's a tiny profit, though.

    If I hadn't been skyfishing, I probably would've made around 3k gil, instead of 700 gil. Still mediocre for time spent, but it's a profit, not a loss.


    -----

    I wish I had a high level combat class to test all this argument about dungeons and FATEs not giving enough gil. There are so many differing accounts of whether you lose money or not.
    (0)

  5. #5
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Before you guys waste your time, in the needs more gold( meaning gil) thread, a player said they got silved allagan pieces inside AK. He said 5-8 drop from the chests. If this is true then repair costs can be fixed via dungeon drops to vendor. Also we need to know what allagan drops from behemoth coil and crystal tower. Can anyone confirm that AK drops silver pieces?
    (0)