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  1. #11
    Player
    Djblakblak's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Lance Forth
    World
    Goblin
    Main Class
    Marauder Lv 50
    I would love to see Bloodbath changed. Its 25% leech is terrible. It has a great cooldown and length. The leech is just terrible. My non-crit butcher block averages about 200 damage right now. That's a 50hp heal at the end of my combo. If they made it 75% or 100% leech it would be amazing for both tanking and solo. Also same thing with storms path. a 350 crit storms path heals 175hp of my 5.6k health pool.
    (0)

  2. #12
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Bloodbath is kind of crappy, it was good for a few levels and then just stopped being so great. I'm not sure if Fracture even does anything/is worth having on your action bar. I agree that Mercy Stroke's damage is paltry and pathetic, but you probably shouldn't be scoring a killing blow on a Boss with it.

    I don't really have a problem with holding aggro unless dps are braindead and splitting targets. Which even still, is not impossible to get a hold on but puts more strain on the healer.

    I'd like to see Flash or Overpower off GCD. Maybe Steel Cyclone could cost less Wrath.

    Also concerning abilities off GCD, I have to hit them a couple times to get them to work and that is pretty frustrating. Games doing better than it was in p3, but still has responsiveness issues that need to be addressed.
    (0)

  3. #13
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Djblakblak View Post
    I would love to see Bloodbath changed. Its 25% leech is terrible. It has a great cooldown and length. The leech is just terrible. My non-crit butcher block averages about 200 damage right now. That's a 50hp heal at the end of my combo. If they made it 75% or 100% leech it would be amazing for both tanking and solo. Also same thing with storms path. a 350 crit storms path heals 175hp of my 5.6k health pool.
    You shouldn't be looking at the contributions of Bloodbath from a single attack. The buff lasts for a full 30 seconds and has only a 90 second CD. While it's not *burst* healing, so that you need to use it *before* you get hit super friggin' hard, the healing it provides stacks up, assuming you're actually using it. It's best to not think of it so much as a real tank CD but rather as a regularly used ability to counteract our lack of a shield.
    (0)

  4. #14
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Quor View Post
    Unchained. I get that animations are awesome, and I've come to terms with them interrupting quick-use of more than one off-GCD skill, but for something like Unchained, which has a decent cooldown and high usage cost, it's particularly noticeable. Adding another two seconds to the duration would be a great way to deal with this issue that doesn't involve messing with character animations. This way you can stack Unchained with Berserk and actually get the full 20s out of Berserk instead of clipping an attack at the end of the duration because of the Pacification debuff.

    Any other WARs out there have suggestions? From what I've gleaned from the forums, either things are pretty good or things are terrible. I'm not at the level cap yet, so I won't speak to anything regarding that area of the game.
    it is necessary for unchained to require 5stacks of wrath to use, but it should not use up the 5 stacks of wrath.
    (0)

  5. #15
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    You shouldn't be looking at the contributions of Bloodbath from a single attack. The buff lasts for a full 30 seconds and has only a 90 second CD. While it's not *burst* healing, so that you need to use it *before* you get hit super friggin' hard, the healing it provides stacks up, assuming you're actually using it. It's best to not think of it so much as a real tank CD but rather as a regularly used ability to counteract our lack of a shield.
    not it doesnt, i might help when you are solo or killing some lv 30mobs, but in endgame situation, 50~100 heal per hit is just pathetic, and its purely unless its comboed with berserk then double inner beast.
    (0)

  6. #16
    Player
    kodiakmanbear's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Leon Tyger
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I think the Warrior is in a good spot, but there needs to be more cross-class abilities, specifically Defensive Cooldowns. I'm currently using Featherfoot from the Pugilist class, but the 15% evasion bonus honestly does not do much. I would like to see the Lancer's Keen Flurry ability cross over into the Warrior job, rather than just Gladiator and Marauder classes.

    And seeing as how the Warrior is a Parry Tank (whereas the Paladin is a Block Tank), Keen Flurry just makes complete sense to have as a Warrior who is tanking in any situation.
    (0)

  7. #17
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Changes I'd like to see, part 1:

    Change: Defiance's 15% incoming heal potency should be on all the time.
    Reason: The PLD's Shield Oath works in all situations.

    Change: Allow Steel Cyclone to absorb 300% of damage into health.
    Reason: The PLD's shield block scales with multiple targets. Inner Beast and Storm's Path does not scale with multiple targets. The WAR needs an AoE ability that scales with multiple targets. Did I mention multiple targets?

    Change: Give targets struck by Mercy Stroke a 10s debuff. When the target dies while under the debuff, the user gains 20% health.
    Reason: Mercy Stroke isn't going to kill anything in dungeons if it only hurts 1-2% of a target's health. Teammates would have killed the target before its health is low enough.

    Change: Give Inner Beast a stun effect.
    Reason: PLDs can interrupt a lot more often with Shield Bash and Spirits Within.
    (1)

  8. #18
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Changes I'd like to see, part 2:
    Change: Allow Vengeance to absorb 300% of the damage into health.
    Reason: This gives the Warrior another minor defensive cooldown. And unlike our other healing skills, this one scales with multiple targets.

    Change: Allow Unchained to also restore 400 TP.
    Reason: Our abilities cost more TP than PLD abilities. We need a way to restore our TP for emergencies.

    Change: Increase Bloodbath's base duration to 30s. Change the trait to allow Bloodbath to heal the entire raid everytime you deal damage.
    Reason: We need a cooldown to help out the party. Its no where near as powerful as the PLD's Cover, but unlike Cover, it also helps the user.
    (1)

  9. #19
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    inner beast has to give a 300% dmg absorbing shield as well as the heal.

    or hell, 300% dmg shield alone is better than the heal.
    (2)

  10. #20
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kerrath View Post
    Disagree. Lack of a taunt makes threat management challenging and by extension fun.
    Except that leads to a lack of interesting encounter mechanics that require multiple tanks. If both tanks don't have a taunt, that means you can't implement the plethora of mechanics that require tank swaps (debuffs that force tank swaps, abilities that temporarily remove one tank from the fight and require the second tank to take over), you can't use actual hate resets, much less target swapping in encounters with multiple boss-level targets.

    Quote Originally Posted by hola View Post
    inner beast has to give a 300% dmg absorbing shield as well as the heal.

    or hell, 300% dmg shield alone is better than the heal.
    THIS.
    (0)
    Last edited by Duelle; 09-07-2013 at 07:19 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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