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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Enhanced Maim: This skill is amazing from 48-49, as it lets you get in a second Butcher's Block combo at maximum efficiency. At level 50 when you get Storn's Path, it loses its usefulness because you basically want to keep that up also, and doing so means enhanced Maim is completely pointless.

    Vengeance: Needs some defensive benefit (heal or bonus parry would be great). Right now it's in the awkward place of being a really weird offensive CD which only works when you're tanking. Even a TP regen effect would move it from junk to useful.

    Steel Cyclone: It's not going to be worth it to drop your Fury stacks for a decent power AOE skill. As it is it's never worth using this over Inner Beast. Maybe have it only consume 1 stack of vengenace?

    Not even sure what I would do with holmgang. Does it even work on large bosses?
    (0)

  2. #2
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    provoke is not a MRD skill, so STOP please.
    (1)

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by hola View Post
    provoke is not a MRD skill, so STOP please.
    It's one of the options for an additional ability, so it's effectively a WAR/MAR ability. That's one of the wonky things about the was FFXIV was designed: just because it's not part of your class doesn't mean it's not one of your abilities and some classes get a lot more out of their additionals than other classes do (WAR is a good example, compared to PAL).

    As to whether Provoke needs fixing, I like the current threat game. It's actually a challenge unlike so many other games out there. Improving Provoke would make the threat game simpler and, if improved too much, turn it into a complete joke. As it stands, the only times you'd need anything like it is for tank swap mechanics (which could *still* be done by forcing tanks to pay attention to each others' threat and preventing one from outpacing the other) and for fight recovery after dying in combat and getting a rez. Unless they add said tank swap mechanics (wherein WAR could still feasibly be considered to have Provoke as it stands now), it's really just a minor benefit. Personally, I only have it as a placeholder until such time that I get Awareness and Mantra.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kitru View Post
    Improving Provoke would make the threat game simpler and, if improved too much, turn it into a complete joke. As it stands, the only times you'd need anything like it is for tank swap mechanics (which could *still* be done by forcing tanks to pay attention to each others' threat and preventing one from outpacing the other) and for fight recovery after dying in combat and getting a rez.
    Barring mechanics that require taunts, they're there for emergencies. Taunts are also part of the standard tank kit because a tank having a way to regain threat without the offending DPS dying is a good thing.

    As for the second sentence there, it'd work only if you made every boss with a tank swap similar to Gorthak the Impaler (swap tanks after they've been impaled 5 times). Which means you can't have bosses where the targets have to be swapped and kept apart, or where the bosses are stationary and literally juggle the tanks.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Audard's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Audard Returns
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Reduce DMG Penalty on Defiance from 20% > %10
    Remove Holmung and attach it to Steel Cyclone
    Brutal Swing NEEDS TO BE SAME AS PLD... please
    Reduce Foresight and Bloodbath to 30 secs and increase Foresight to 35%
    Change Unchained to the following "Gain the Ability Unchained which ignores Dmg Penalty of Defience for 1 min. Can not rebuild Unchained until the effect wears off"
    Something like that or simply remove it cause its pretty pointless
    (0)

  6. #6
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    More changes I'd like to see on the WAR:

    Change: Untie animation times from abilities that don't have a GCD

    Reason: Lets say Foresight and Thrill of Battle are down and the healers are unable to heal for various reasons. Your only other "oh shit" button is Inner Beast(MNK cooldowns are laughable). In order to make Inner Beast work as an "oh shit" button, you need to wait 1 second for your current animation to end, then use Berserk, then wait another 1 second for the animation to end, then use Convalescence, then wait another 1 second for the animation to end then finally use Inner Be-oh wait, you're dead.
    (0)

  7. #7
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ruminate View Post
    (MNK cooldowns are laughable)
    Lolwut? Featherfoot is *awesome*.
    (0)

  8. #8
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Yea, so awesome that you didn't dodge the next 2 hits and died anyways. 15% evasion is a joke.
    (0)

  9. #9
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ruminate View Post
    Yea, so awesome that you didn't dodge the next 2 hits and died anyways. 15% evasion is a joke.
    You don't burn the WAR CDs when you're already sub-25%. You use them when you're about to get rocked in the face. Any RNG based tank CD is going to suck if you only ever use it to avoid a single attack.
    (0)

  10. #10
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Featherfoot should be used once off CD and not when you're expecting a big hit. The extra dodges, if any, helps more than you think.
    (0)

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