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  1. #1
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    are we using sith as a cuss word now, that's wizard.

    I believe only your first mmo gives you "that" feeling. Other ones after, tend to disappoint.
    (1)

  2. #2
    Player

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    Mar 2011
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    184
    Dear Kiroh,

    Great points and /sadface for the unfortunate truth of paragraph three.

    I am aware that the game has to be good to draw people in for years but unfortunately many people stay in MMOs long after the good feelings, adventure and fun has left them. Hell, i have done it. Friends and obligation are a part of MMOs for me and years pass before some of us are willing to let go.

    I also think its neat that you pointed out that, yes in fact, new games can suck us in again. I just, right now, have no reason to believe that the high will be as sweet or the time as long.

    Just my unneeded two cents.
    (2)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    FFXIV has given me many different feelings for a game I have never had, yet some of the same feelings of excitement I get from playing any new MMO. I stick with the game because the game is good enough and has infinite potential to be what I thought it was going to be from the start.
    (2)

  4. #4
    Player
    OneUp's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    54
    Character
    Adventurin' Fetus
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    FFXIV should've given the same, if not better feelings that XI brought, and it's very sad it fails to do so in most areas. Even though we got XI a year later, XIV had all of XI's years of experience on how to make an MMO and make it with charm; along with all the previous Final Fantasys. Looking ahead 6 months from now when we are a year into XIV, will that charm be there or will we still be remembering XI so much more fondly?
    (2)
    Last edited by OneUp; 04-25-2011 at 10:33 AM.
    Words of Wisdom:
    In a bottomless pit, you starve to death.


    FFXI - Fetus - Asura

  5. #5
    Player
    ereskigal's Avatar
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    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    it seems many ppl on here wasn't here for JP or NA release of 11, or they wouldn't be compare 11 to 14 b/c 14 is way ahead of 11 was at this stage. 11 didn't get better till COP released, ROZ was nice but it was just that nice.
    (0)

  6. #6
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    XI was my first mmo and my first time hitting a "cap" and I completely hated doing it because it was such a drag sometimes. Crappy parties, fail EXP, unskilled, ungeared, waiting and waiting and waiting for people.

    I am glad to put that behind me, Level shouldnt not be something you have to work for.
    (1)

  7. #7
    Player
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    Mar 2011
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    3,208
    My 2 cents is ffxi was the first mmo for alot of ppl. None of us had any idea what to expect. Everyone was just havinf fun and trying different combos of subjobs. We pretty much just played the game.

    Now most of us are playing ffxiv, we know what to expect and come to find it is not there, we know and want the best exp/hr. We want to min/max our classes and such. But we can't do that due to the systems in place.

    Personally I think part of the problem is people are overly comparing the two games and trying to make ffxiv into ffxi where they had a level 75. Most of what you guys want to do sound more like work. Also no one is forcing you to do levequests. Since the adjustment of party size how about go find grind camps. SE didn't want ppl to do the pull camps but the roam kind. Least thats my 2 cents. Maybe stop trying to force the min/max exp/hr notion. Try experimenting a lil bit. Take a break from doing levequests and just grind mobs. It will take longer to level, but that is what you want.
    (0)
    Last edited by Kilta_Firelotus; 04-22-2011 at 06:44 PM.

  8. #8
    Player
    Davorok's Avatar
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    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Some people keep using the argument that FFXI had 8 years of updates/expansions/tweaks to become the game we loved so much. This is a valid statement for describing why FFXI was good but it is not a valid argument for why FFXIV is so bad. Comparing the launch status of the 2 games is also not valid...and this is why...

    FFXI was SE's 1st attempt at an MMO and so of course it took time to flesh things out, balance gameplay/jobs/quests/missions, etc. It eventually morphed into a very good (albeit very hard) MMO that people remember fondly.

    FFXIV is SE's 2nd attempt at an MMO and so of course we assume that SE learned valuable lessons during XI,s incredible 8 year long (and going) run (longer than WoW, btw). Unfortunately the perception (mine anyways) is that SE learned nothing from the FFXI experience.

    I am not necessarily talking about the gameplay itself or trying to recreate FFXI's content, but rather what did they learn about the players...us? They should have had a pretty good idea what people like, what they hate, what they expect to be present in any MMO and what crappy worn out MMO elements every game has that this one should change.

    My feeling is that SE concentrated so hard in changing/leaving out the crappy standard MMO elements that they forgot to put in the good, tried & true, don't stray too far, if it aint broke don't fix elements of what makes an MMO fun.

    Change, just for the sake of change or to be different is often not the best course of action. Improving on what already works is usually better both from a game-players standpoint and a game-programmers view.

    Just to clarify, I am not saying XVI should be an improved, updated, HD XI (although I would play that, lol). I am saying that SE should have had the knowledge, expertise and player feedback to create a pretty awesome game right out of the box.
    (2)

    Papa was a rolling stone...wherever he laid his barbut was home.





  9. #9
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Davorok View Post
    Some people keep using the argument that FFXI had 8 years of updates/expansions/tweaks to become the game we loved so much. This is a valid statement for desymcribing why FFXI was good but it is not a valid argument for why FFXIV is so bad. Comparing the launch status of the 2 games is also not valid...and this is why...

    FFXI was SE's 1st attempt at an MMO and so of course it took time to flesh things out, balance gameplay/jobs/quests/missions, etc. It eventually morphed into a very good (albeit very hard) MMO that people remember fondly.

    FFXIV is SE's 2nd attempt at an MMO and so of course we assume that SE learned valuable lessons during XI,s incredible 8 year long (and going) run (longer than WoW, btw). Unfortunately the perception (mine anyways) is that SE learned nothing from the FFXI experience.

    I am not necessarily talking about the gameplay itself or trying to recreate FFXI's content, but rather what did they learn about the players...us? They should have had a pretty good idea what people like, what they hate, what they expect to be present in any MMO and what crappy worn out MMO elements every game has that this one should change.

    My feeling is that SE concentrated so hard in changing/leaving out the crappy standard MMO elements that they forgot to put in the good, tried & true, don't stray too far, if it aint broke don't fix elements of what makes an MMO fun.

    Change, just for the sake of change or to be different is often not the best course of action. Improving on what already works is usually better both from a game-players standpoint and a game-programmers view.

    Just to clarify, I am not saying XVI should be an improved, updated, HD XI (although I would play that, lol). I am saying that SE should have had the knowledge, expertise and player feedback to create a pretty awesome game right out of the box.
    Summed up my feelings perfectly, love XI and still play it but I did expect SE to build off their old mistakes and bring XIV into the game throwing punches. Instead it was released in the same comatose state XI was 8 years ago as if they haven't been down this road b4
    (0)
    Last edited by Keith_Dragoon; 04-23-2011 at 05:01 AM.


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #10
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Davorok View Post

    FFXI was SE's 1st attempt at an MMO and so of course it took time to flesh things out, balance gameplay/jobs/quests/missions, etc. It eventually morphed into a very good (albeit very hard) MMO that people remember fondly.

    FFXIV is SE's 2nd attempt at an MMO and so of course we assume that SE learned valuable lessons during XI,s incredible 8 year long (and going) run (longer than WoW, btw). Unfortunately the perception (mine anyways) is that SE learned nothing from the FFXI experience.
    Seriously, I 100% agree. They learned nothing from XI besides "don't make it a time sink", well this game is a time sink, every moment we play this game is a moment we didn't spend having any fun (ok sometimes its fun, but for the most part its repetitive). They didn't learn anything from XI, and then plopped XIV on us and was like "its good right?" and we're like "no!"
    (1)

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