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  1. #11
    Player
    Unforgiven's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Unforgiven Sin
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sazhka View Post
    no it is not...if they make dungeons/fates/open world grinding all equal... i would be very happy camper
    Now I like that idea!
    (2)

  2. #12
    Player
    Sazhka's Avatar
    Join Date
    Apr 2012
    Posts
    51
    Character
    Sazhka Oppress
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    yea like one day..ohh i feel like running around doing fates to level up...or then i get bored with that and feel like doing dungeons..next day grinding and leves... mix it up
    (0)

  3. #13
    Player
    Feln's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    47
    Character
    Feln Riano
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Unforgiven View Post
    So making it a FATE grind is a solution?
    I think he's trying to point out that you will never make EVERYONE happy. If they nerf exp on FATEs, then the next best thing will become the solution, and you'll see a post exactly like yours up here. Asking the same questions, faulting the same things at fault, and seeking yet another alternative(which will be complained about and eventually nerfed). In the end, everything will give 1exp and nobody will be able to complain about one thing over the other.
    (1)

  4. #14
    Player
    Xandara's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Xathris Xandara
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Breladine View Post
    The fact that the quests you run on one class aren't available on any other class you switch to. I really think they should be.. maybe not all of them, but at least some of them.
    I was thinking about this as well. If they made it to where non-story quests would be repeatable once you changed classes, that would make leveling a sub so much easier. When trying to get my Pally to 50 I have been actively avoiding zone quests because when I change to a sub I want to have something available to me to help level up. FATE grinding is not an option.
    (2)

  5. #15
    Player
    Sazhka's Avatar
    Join Date
    Apr 2012
    Posts
    51
    Character
    Sazhka Oppress
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Feln View Post
    I think he's trying to point out that you will never make EVERYONE happy. If they nerf exp on FATEs, then the next best thing will become the solution, and you'll see a post exactly like yours up here. Asking the same questions, faulting the same things at fault, and seeking yet another alternative(which will be complained about and eventually nerfed). In the end, everything will give 1exp and nobody will be able to complain about one thing over the other.
    exactly.. thank you...just in alpha/beta it was the dungeon runs that were the best xp/hr... now it turned to fates as the best xp/hr(plus GC seals)
    (0)

  6. #16
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Honestly, what did you expect from an Asian MMO? Not to be racist, but they've always been grindy.

    Not to mention, this is a FINAL FANTASY MMO. At least the single player games I remembered playing, you grinded your ass off if you wanted to get all the characters to max level.

    I'll admit, I'm floored that Yoshida's promise of being able to get to 50 just through questing is BULLSHIT. However, I don't mind that I have to grind to get other classes leveled, I expected that from this kind of game.
    (0)

  7. #17
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    well i personally find dungeons more fun than fates, you still level quite fast with the exp bonus
    Trying to collect the full green set before getting to next dungeon is kind of entertaining and will provide nice options for costume sets later on

    and most importantly it lets me spend some time doing DoL between runs where fates you can't switch or all your stuff goes on cooldown too long to participate
    (2)

  8. #18
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    fate xp needs to be nerfed hardcore. most boring xp ever introduced into a game, and far, far too good (there's no reason to do ANYTHING else).
    (0)

  9. #19
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MrKupo View Post
    Don't forget levesquests, guildhests, etc.
    Agreed. There are a lot of options for leveling other classes beyond your first. If you're spamming FATEs as a way of leveling, that's your own fault.

    Quote Originally Posted by Jayded View Post
    fate xp needs to be nerfed hardcore. most boring xp ever introduced into a game, and far, far too good (there's no reason to do ANYTHING else).
    Yes, there is a reason - not being bored, as you originally stated.
    (0)

  10. #20
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Unforgiven View Post
    OP
    I agree, I don't look forward to leveling jobs not my main in the slightest. Hunting logs give at most 2 levels per tier(the first tier two tiers giving almost 20, and the 3rd giving about 4 levels), so there's still 8 levels of fate grinding to do, dungeons will be hard to do since everyone will be doing fates and queues will be hours long, as well as giving 1/4 the experience of fate grinding, if not less. That leaves nothing but fates to do. I personally would like dungeon exp buffed by 50% or more, gil given out at the end of dungeons as well as seals, and traditional experience parties to come back.

    Dungeons teach me how to play my class, they let me play my class, and they offer challenges. Experience parties on hard mobs teach me how to play my class, let me play my class, and offer slight challenges(needing to go faster and faster to keep chain for max exp/hour) and the ability to meet other players to run end game with. Fates don't provide an aiblity to meet new players to run end game with and make friends, don't let me play my class, offer no challenges, don't teach me how to play my class, and are just "Spam 1 button AOE/tab bio/aero/spam your ranged attack". You don't learn anything from fates and they are extremely boring in zergs. Even without zergs, a lot of the "boss" fates are just bigger beefed up normal mbos that do nothing special and can be solod/duod by tank/spank.

    Agreed. There are a lot of options for leveling other classes beyond your first. If you're spamming FATEs as a way of leveling, that's your own fault.
    Name 2 that give at least 75% of the exp/hour that fates do.

    Leves? 3 per 12 hours, don't even give as much exp as a single fate.

    Dungeons? 50% or less exp than fate grinding per hour.

    Guildhests? 1/10th the exp per hour of doing fates, also just as repetitive and boring.

    Mob grinding? The worst exp/hour of all.

    Hunting logs? As stated, at most, 2 levels per log tier, maybe more 1-20. That's still 6-8 levels per log tier(besides first two, and the 3rd giving about 4 levels) of fate grinding.
    (2)
    Last edited by Shiyo; 09-04-2013 at 04:04 PM.

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