well during alpha/beta, people were crying about how dungeons were giving out too much xp...they kept crying that the entire game was going to end up just being a dungeon runX100Even with hunt logs and the limited leves you wouldn't get very far in leveling. People can say to do all these other options, but the fact is all of them will be doing FATES as well. It's just simply too good not to do for XP. I know it's sad to ask for more content a week into launch, but how did this not get noticed already. Another option would be to raise dungeon XP to be in line with FATES. I am aware that creating more content is way too much to ask (although the game needs it), but is fixing XP rates on other existing content too much?
I'm seeing lots of great ideas! I like that people want to see more balance among the different exp methods, and I agree with making certain quests repeatable once you change classes.
I'd also like to see a boost for the Hunt Log. All the tools are there to make this really fun. It just needs a little extra push. There are chain bonuses for killing mobs in succession, but its hardly worth it to keep going if you've completed that mob on your Hunt Log. They should increase the number of mobs you need to complete that Log entry and boost a mob's base exp. Killing a mob right now is pittance. But making it a little more worthwhile and keeping the chain going before your bonus from the Log kicks in would really make this a nice thing to do.
Then you can stop doing that at any point to go do a FATE when it pops up nearby, or take a break and go do some quests and leves, ect.
This would be amazing. Giving players multiple EFFICIENT ways to level is just what MMO's need these days. I am sure it would be tough for SE to get it just right though. I can't see them doing this. *sigh*
I think he's trying to point out that you will never make EVERYONE happy. If they nerf exp on FATEs, then the next best thing will become the solution, and you'll see a post exactly like yours up here. Asking the same questions, faulting the same things at fault, and seeking yet another alternative(which will be complained about and eventually nerfed). In the end, everything will give 1exp and nobody will be able to complain about one thing over the other.
exactly.. thank you...just in alpha/beta it was the dungeon runs that were the best xp/hr... now it turned to fates as the best xp/hr(plus GC seals)I think he's trying to point out that you will never make EVERYONE happy. If they nerf exp on FATEs, then the next best thing will become the solution, and you'll see a post exactly like yours up here. Asking the same questions, faulting the same things at fault, and seeking yet another alternative(which will be complained about and eventually nerfed). In the end, everything will give 1exp and nobody will be able to complain about one thing over the other.
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