well during alpha/beta, people were crying about how dungeons were giving out too much xp...they kept crying that the entire game was going to end up just being a dungeon runX100Even with hunt logs and the limited leves you wouldn't get very far in leveling. People can say to do all these other options, but the fact is all of them will be doing FATES as well. It's just simply too good not to do for XP. I know it's sad to ask for more content a week into launch, but how did this not get noticed already. Another option would be to raise dungeon XP to be in line with FATES. I am aware that creating more content is way too much to ask (although the game needs it), but is fixing XP rates on other existing content too much?
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