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  1. #21
    Player
    Altonfenri's Avatar
    Join Date
    Feb 2012
    Posts
    56
    Character
    Altonfenri Masaharu
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    geez even with all these things to do... Nobody wants to kill monsters anymore :/ they meant it to be this way. You get your main class then you will have to put some real work into your secondaries. If you dont feel like grinding then well... swiitch off. There is literally a dozen things you can do. Leves, gc leves, guildhests, hunting log, monster killing, fates, raids, boost... just to name 8~!!!!!!!!!!!!!!!
    (0)

  2. #22
    Player
    Unforgiven's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Unforgiven Sin
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Altonfenri View Post
    geez even with all these things to do... Nobody wants to kill monsters anymore :/ they meant it to be this way. You get your main class then you will have to put some real work into your secondaries. If you dont feel like grinding then well... swiitch off. There is literally a dozen things you can do. Leves, gc leves, guildhests, hunting log, monster killing, fates, raids, boost... just to name 8~!!!!!!!!!!!!!!!
    I could walk every morning to get to work too, but guess what I drive my car! EVERYONE drives because it is the most efficient way to get there. Can you people please STOP saying go do other methods. You are missing the whole point of this thread.
    (1)

  3. #23
    Player
    Autumnfire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ajisai Zabosai
    World
    Ultros
    Main Class
    Ninja Lv 70

    Lots of great ideas

    I'm seeing lots of great ideas! I like that people want to see more balance among the different exp methods, and I agree with making certain quests repeatable once you change classes.
    I'd also like to see a boost for the Hunt Log. All the tools are there to make this really fun. It just needs a little extra push. There are chain bonuses for killing mobs in succession, but its hardly worth it to keep going if you've completed that mob on your Hunt Log. They should increase the number of mobs you need to complete that Log entry and boost a mob's base exp. Killing a mob right now is pittance. But making it a little more worthwhile and keeping the chain going before your bonus from the Log kicks in would really make this a nice thing to do.
    Then you can stop doing that at any point to go do a FATE when it pops up nearby, or take a break and go do some quests and leves, ect.
    (0)

  4. #24
    Player
    MysteriousRonin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    201
    Character
    Natsume Shinto
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
    (1)
    Last edited by MysteriousRonin; 03-29-2014 at 11:22 PM.

    A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin

  5. #25
    Player
    Sadie_May's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Sadie May
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    One great way to effectively level is to level more then one class at a time.

    Someone said they are grinding mob's just to escape the fates. Ok then why not find a crafting class you need mat's for.

    Leather and cloth crafting come to mind for me. You need hides, and wool and stuff like that. Use your lo level classes to grind out the mobs that drop that stuff.

    This way leveling don't seem like such a waist of time.
    (2)

  6. #26
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    given that most of the exp you gain via FATE grinds is actually from the fate reward and not the killed mobs, on atls FATEs do not fully utilize the +50% bonus exp on kills.

    Dungeons and grinding mobs in an area with a lot in a light party or full party (and hitting up select FATEs in the area) can actually yield as good or better exp (need to ensure the hole group is gaining exp chains by mobs being at least lv of highest level in group). Dungeons are fast and near instant queue if you use your friends and FC to fill 3 or 4 of the spots.
    (0)

  7. #27
    Player
    Jimmy-NL's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Ilenia Nailo
    World
    Odin
    Main Class
    Red Mage Lv 70
    Fates aren't really fun atm because you do them with like 200 people. Yesterday I did a couple of lower level fates with only a handful of people and it was enjoyable again. I do not mind slow leveling for later classes or else i would be max level too fast. As long as it is enjoyable.
    (2)

  8. #28
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sazhka View Post
    no it is not...if they make dungeons/fates/open world grinding all equal... i would be very happy camper
    This would be amazing. Giving players multiple EFFICIENT ways to level is just what MMO's need these days. I am sure it would be tough for SE to get it just right though. I can't see them doing this. *sigh*
    (1)

  9. #29
    Player
    oda's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Oda Stillwind
    World
    Balmung
    Main Class
    Samurai Lv 70
    I actually like the fact that you can't level all jobs to cap in the week or so it takes to level your first. If it was just as easy to level subsequent classes, you'd have folks whining having everything capped in about 2 months with nothing to do.
    (1)

  10. #30
    Player
    Qen's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Qen Desaad
    World
    Famfrit
    Main Class
    Conjurer Lv 25
    Quote Originally Posted by oda View Post
    I actually like the fact that you can't level all jobs to cap in the week or so it takes to level your first. If it was just as easy to level subsequent classes, you'd have folks whining having everything capped in about 2 months with nothing to do.
    THIS.... on a new server a few days into launch there are already plenty of level 50s.. So a week to hit 50. If they made it that easy for ALL you other classes at well, you'd have plenty of people with all their classes maxxed in a couple of months. Thats not exactly a good thing for longevity of an MMO. Like it or not, in order for an MMO to survive it has to have some sort of time sink at the beginning in order to have time for content to catch up to the speed levelers.
    (0)

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