I tend to agree with you but being only lvl 33 I was hoping it would get a bit better endgame.

Bloodbath = 30 damage heals at this level. Just ran an instance and bosses were hitting for 300+
Overpower Im ok with - Hit it a few times to establish aggro and then rely on flash and tab+ fracture.
Mercy Stroke = worthless
A. Make it heal regardless killing the target.
B. Make it do more damage and do AOE damage atleast I can use it on trash and hope to get a proc.
C. Make it a buff that if a target dies in the next 5 seconds you receive the heal. (Atleast it could be used reliably at this point, take away the damage I dont care)
Defiance = Extra health which is good, basically a stance.

Thats pretty much all I have exp with at this point. Debating making Pally my next Class but I shall see how this turns out at 50 first.