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  1. #1
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    Should SE add more music to the game?

    I just finished listening to the FFXIV soundtrack and there are so many as yet unused songs on the soundtrack.

    FFXIV's music gets repetitive pretty fast, even themes like Twilight over Thanalan get repetitive. So perhaps SE should look at adding some variation to the themes. Or add two themes per region to split up the tedium. The soundtrack shows that there are many songs waiting to be used.
    (11)

  2. #2
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
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    Marauder Lv 90
    Yes they should, its very annoying and I blame how maps are designed. They also dont put songs into some places like Cassi/nana that could use them, and they have the same damn track running all over Thanalan its very boring.

    I just ended up replacing a bunch and then muting.
    (3)

  3. #3
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    Mar 2011
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    Quote Originally Posted by viion View Post
    Yes they should, its very annoying and I blame how maps are designed. They also dont put songs into some places like Cassi/nana that could use them, and they have the same damn track running all over Thanalan its very boring.

    I just ended up replacing a bunch and then muting.
    I don't mind the no music regions, its meant to set a mood, much like some cave areas in FFXI such as Cnest IIRC. Anyway, I agree, they need to redesign some maps or at least change the music a bit between transitions within a single region. Like the area over at Dry Bone should have a different soundtrack than that near Horizon, etc.
    (0)

  4. #4
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    typically 1 zone 1 song. It can get messed up if they had 2 tracks because it would glitch on what to play. Every videogame is like this.
    (0)

  5. #5
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    It's pretty much a given that they will add more music to the game, as they add zones, encounters and so forth.

    @Kilta: It's not 1 zone 1 song. Each zone actually has 3: Theme, battle, guildleve.
    (0)

  6. #6
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    Seif's Avatar
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    Mar 2011
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    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I think new music via new zones simply isn't enough. The game is designed to keep the player in one zone for the whole play session during which you hear 2 tracks over and over again. The sound design needs to be changed to take this into consideration as repeating the same problem in new areas isn't going to help at all.
    (1)

  7. #7
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    Quote Originally Posted by Kilta_Firelotus View Post
    typically 1 zone 1 song. It can get messed up if they had 2 tracks because it would glitch on what to play. Every videogame is like this.
    Do you ever learn!? (like I even need to ask).

    As there are already multiple songs per zone which do not glitch, I find your comment hard to take too seriously.

    One good thing about Shadow of the Colossus is that it had variable music that changed according to what you were doing at the time, while still maintaining its musicality. Example: If you were losing a fight or if you were winning a fight, the music would change to reflect it.

    I think Uematsu is too much of an artist to implement something like that, and it's too late now anyway, but having a constant theme song to reflect the entirety of a mammoth zone is just not enough. One song per huge zone does not suffice and gets repetetive. There needs to be variations to the main theme to reflect the different areas within the zone that you travel, or new themes entirely. And songs that shuffle. Just anything to break the monotony.
    (1)

  8. #8
    Player
    Munba's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Agree.
    Need 2 tracks, or variations of one, per region at least and some parts of the same map should have sound effects only.
    (2)

  9. #9
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    Mar 2011
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    Ul'dah
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    This is actually one thing that has been bugging me - the looped music. I enjoy Uematsu's music in the game, just not 100% all of the time. They should add an option to fade it in and out in longer intervals, ( for example - when you first enter a region, and every 5-10 mins thereafter) or during special circumstances.

    And there is SO MUCH unused music in the game already. Should be put to better use, IMO.
    (1)

  10. #10
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Goes without saying that the game needs more music, some area's have no music still.

    I would love them to change Behest to work like Campaign and have different music start to indicate that the area is under attack.

    Something like this in Cassiopeia Hollow would be awesome http://www.youtube.com/watch?v=ZKyyQhb872Y
    (1)
    Last edited by Jinko; 04-22-2011 at 09:09 PM.

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