Healing FATEs with other healers around. Kinda feel left out after that. :[
I'd love to switch to tank and give them something to do, but by the time the class change cooldown is over, the FATE will be over. >.<
Not as much of a horror story as some on here, but I was in a Fractal run last night. One of the dps was new, and not terribly well geared from what I could see (didn't check specifically, but sub 10K HP isn't common these days). Run was proceeding fine until the tank decided to attempt pulling the two groups of mobs after the first boss together. This is the pack where if combined, three of the mobs do the hard hitting AOE moves that you're supposed to stun or silence. Which no one was doing. I kept us up for a while but wound up dead out of nowhere and the group followed. I've done that pull successfully before, but it kind of requires the enemies to die at some point.
The tank proceeded to acknowledge that maybe he'd pulled a bit too aggressively for the circumstances, so it's all good.
It's late now, so I'm debating whether to work on my WHM anima dungeons or crash after a very tedious day of running Void Ark on my bard. "Eh, sure, let's go for a few." Snowcloak goes just fine, although it took a bit long, so I go for Sastasha HM. I'm on my game with the tank through the first pull, then the second pull comes up.
Brain: "Ok, let him pick everything up, toss Virus on something since it's up, then Divine Seal Regen just like you're used to doing."
Fingers: "Toss Virus then Divine Seal, got it. *hits Cleric Stance*"
So I stood there like a fool while the tank got ate up with no heals.
Duty Finder > Leave.
G'night guys. Get plenty of rest so you don't do this. Please. Pardon me while I cry in my sleep.
The problem is that it's not just one bee, and they don't use Final Sting on the same timer. Keeping an eye on all of them is not likely to happen, so popping HG is the correct decision; however, it sounds as though he/she popped it too early and ignored the rest of his/her buffs.
The proper timing is a little tricky there; because the Bee's come out in 2 sets, and their Final Sting timers do not align. Usually, the first Final Sting comes either just after or immediately before the second set of adds spawn. So a Pld, (or Drk) should time their HG (or WD) for around that time. A couple methods for getting the timing correct is to either, A) focus target the first bee that you hit. This target is, usually, be the first Final Sting timer to go off so long as the Dps are both attacking the wall and not the bees. When the Pld sees the Final Sting cast bar, they can pop HG and soak the hits. or B) wait until you actually get hit by a Final Sting and pop HG right after to soak the rest of the following hits. Method B is, obviously, riskier, but one Final Sting is unlikely to kill a Pld so long as they are using either Rampart, Sentinel, or Bulwark. They have to watch that HG timer closely to make sure they have defense when it expires.
Drks have it a little worse than Pld's here, because Walking Dead can be canceled if the Drk is healed for their maximum Hp during Living Dead status (before they even get the effect of Walking Dead). It can also be stripped off of them early by getting healed for their maximum Hp immediately after WD is activated. This means that they can:
Pop Living Dead > get hit by a Final Sting > Walking Dead activates > Healer sees Drk's Hp at 1 and panics > Healer heals Drk to full > Walking Dead status is removed by max heals > Drk gets nailed by the follow up Final Stings of the other bees and dies.
This happens really often because most healers will immediately cast their strongest heals on the Tank when they see their Hp drop that low. I feel relatively safe when I'm planning to use HG as a Pld in that part of a dungeon, but as a Drk I always have Shadow Wall at the ready just in case my Whm cancels my WD buff. That being said, all tanks are doomed if the Dps can't clear the wall before the tank runs out of buffs. Sooner or later, they will run out of defense.
Last edited by Februs; 01-25-2016 at 05:54 PM.
My horror story would be when i was levelling Astrologian. I was doing Brayflox's Longstop, and the tank was a Dark Knight (Xaela... He also totally fit the stereotype). First of all, he was pulling to much, and since i was still learning the class it was kind of difficult, and he was super flimsy (weird thing, since he was level 60). Anyway, first boss, he for some reason starts complaining about his girlfriend (for some reason....). Ok, the first boss is over and we continue 'til the hardest part to heal of the dungeon starts, the big lagoon thing. The tank was still overpulling, making things extra difficult, since the mobs there hit quite hard. We wiped a few times because of his extreme pulls, and he was getting salty/super passive-agressive. We hoped that he could catch the sign not to overpull, but he was being very rude, so we kicked him. Later, a friend of one of the party members joined, who was pretty nice, so it all ended nicely.
Sorry if the grammar isn't 100% accurate, english isn't my first language
I wanted to get some levels in on my almost forgotten AST. Every Trial Roulette has dumped my AST in Ravana. It's some sort of curse.
Leveling Roulette gives me Sohm Al. The WAR pulls the first two mobs, the MNK & SMN start to dps and so, after waiting a few seconds I dump a regen on his head and switch to cleric's. That is the exact moment that the WAR runs to the next group of mobs.
So before I get to cast anything, I start running after him, turn off cleric's and...get aggro since the regen was still going. No big deal, he's got aggro now and he's facetanking a load of mobs. Dps kill the mobs and I start wondering if it's normal to use Benefic II on CD.
Next room, same story. I doublecheck, yeah, he's got Defiance on. Odd. Oh well.
I decided to check his lodestone after the run, thinking he might've been so hard to heal because of a low ilvl. That'd make way more sense than him not using any cooldowns, right?
Wrong.
He's level 60 in full Void Ark gear.
Intrepid Society <<GUTSY>>
An "end game player" who didn't realize healing generates aggro. Nuff said.
I could swear I got a similar tank in the level 52 dungeon, which name I forgot. Though, I have no clue if it's normal, how fast a WAR should drop at a single pack (3 mobs).. it felt just weird.
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