And they still complain about lack of heals!
*Sobs*
And they still complain about lack of heals!
*Sobs*


I'm looking at the fact that you did not only way more healing than the rest, but more damage as well.


Heaven's no.. anything more than 2 and the poison damage cranks up(in addition to the unavoidable AOE that adds the stacks to behind with, plus that attack that gives you a stack). At 5 stacks, you're wasting a cure II at that point. Also the BLM(new to AV) didn't give me any trouble, though I feel a little bad her first time experience ended up a terrible one.
Yes, fully understand that shield oath has it's advantages aside from keeping better aggro. 20% dmg reduction is nothing to laugh at. But the only time I died was when I screwed up my timing to shield bash the cyclops during one of those 100 ton swings or w/e it's called. Added with the stacks, too much hp was lost. I honestly have no clue how many stacks I had when I died there


Yeah I've moved ds to the front now. Even on small packs of 4 I'll ds+regen.


I'll just post this here as well. Just happened.
I think I just had the worst Dzemael Darkhold experience as a healer.
This tank man... this tank...
Starting off, he pulls multiple packs. Okay, considering the Crystal Veil reduces all damage, large pulls are welcome.
Then after the 1st boss, nothing changes. Oh boy, 3-4 pulls at the cliff area right after the 1st boss. He gets hit for a crap ton of damage and still doesn't pop a single cooldown.
Yeap, that's right, no Rampart, no Sentinel, no Awareness, no Convalescence, NOTHING.
The guy was a level 54 PLD.
The worst part is, the party was not suited for AoE mass pulls. The party consisted of me, an AST, a MNK, a MCH and the tank, a PLD.
The MCH tries to AoE as much as she can before bottoming out on TP while the mobs are sitting comfortably at 70-ish% health.
The MNK has no choice but to kill stuff slowly single target because MNK AoE at that level is as good as none.
Then there's me, the AST spamming everything possible in my arsenal to keep the damned tank alive.
Luminiferous Aether to hopefully not grab aggro from tank while trying to keep his arse alive, Lightspeed + Aspected Benefic and Helios to try and get as much regen as possible on the tank (He was losing health if I was spamming only Benefic II) while also using Essential Dignity when he got a Physical Vulnerability Up Debuff and I had to cleanse it with Exalted Detriment.
During this entire sh*tfest of trying to keep him alive, ZERO Cooldowns were used on his end. NONE
Eventually, I grab aggro because he bottoms out on MP and I die from a single hit from at least 8 mobs.
I would've just left right there but the DPS were actually trying so I couldn't be an ass and just abandon them. Worst part is, the tank actually had the gall to bark orders to the DPS asking them when to LB.
After a painstaking 40 minutes, the entire dungeon finally ends and I get 2 commends from the DPS.



Something similar happened to me, last night, in DD while on MCH o_O But the party was DRK, WHM, NIN and I on MCH. Tank pulled everything all the way up to the boss room , into the last glow, WHM had to heal spam so she couldn't holy,really and I just ran out of TP trying to AoE... I did plop my turret to give TP, but it kept poofing while I wasn't looking o_O (weird, since I had stationed it in the glow, too.... shouldn't have died -that- fast, and I wasn't out of MP at all... but maybe there were more enemy AoEs than I could actually see, in that mess).
It was........ we were there for a loooooooong time...... lol
Last edited by Saseal; 10-22-2015 at 02:25 AM.


You know the fight is too long if the lights loop back to the first one.



You know a fight is long when you hit the enrage timer in A3... like last night. Timer went "boop" at about 3%-ish.
By the end of that, I had to spam medica/re-apply medica II so much from multi-person damage, that it was more of a light show than T2's ADS, back in the day. >_> (....I won't lie.... I was having fun, having a valid excuse to spam >.>)
....And no one moved when they were targeted, no matter how many people overlapped. I took a bit of a break from Alex for a while, but I'm pretty sure marked people would at least move from the clump of people in the middle to avoid sharing splash damage. >_>
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