I'm expecting the same issues, if not more frustrating ones since every time SE tries to fix something it accomplishes nothing and wastes everyone's time.

 
			
			
				I'm expecting the same issues, if not more frustrating ones since every time SE tries to fix something it accomplishes nothing and wastes everyone's time.

 
			
			
				Looking at the post they have up here titled "Further Details on Access Restrictions", and then totaling up the number servers can see it's not just the Duty Finder struggling. All the current worlds are fairly close to full at almost any given time. 50 servers, with a capacity for 5000 concurrent users, gets 250,000 total concurrent users possible. The post mentioned upwards of 218,000 concurrent users, and if without timezones they would estimate it up around 300,000 to 350,000. Shows they would need to add ten to twenty servers just to accommodate all their players 24/7 at the very least.
If the current issues are deflating the number of players, sever transfers will still not solve the problem. Needs a combination of new worlds and transfers, and until the initial new game rush ends, only way server transfers would work is if some servers started with character creation locked just for the sole purpose of decongesting the other worlds.
The maintenance announcement said they would be increasing the concurrent numbers to each server as well. This says to me more people will be able to log in. I am not going to argue with what the announcement says. It says what it says. In black and white.
It's all good and well to increase the hardware of the Duty Finder, or up the actual capacity of worlds, but so long as restrictions are in place there will still be issues. I've seen it mentioned countless times that friend/family groups are getting split up because of severe character creation restrictions. I'm glad we'll have a working queue system, and will be able to login, but completely discounting the severe impact that split groups can have is silly. I've personally had a few friends decide not play until character restrictions are actually lifted so we can play together, as well as some others saying they won't actually subscribe beyond the free month because they've been unable to even create a character, much less play.
Honestly, get the queuing system working, get AFKer booted and loosen up the character restrictions a bit. No one wants to wait in a 1,000+ queue, but waiting an extra 5 minutes so friends can play together seems like a good trade off.
Of course, if friends could all 'freely' migrate to a new server, now, and not in 2 weeks when everyone is already soured by the experience, it would be another resolution to the issues, albeit perhaps not a good one. I understand there will probably be plenty of drop off once the free month is over, and this wont be an issue, but plenty of well intending customers who would actually subscribe are getting turned off now, and won't be back to finally play in a month after the 'free' month they got with their initial purchase has expired.
ps. The character limit for forum posts is rediculous.
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