That's great and all but Parry boosts and bonuses only apply IF you parry, I personally prefer to have a larger HP pool to sponge those hits. Defiance gives us a 25% HP increase and that is nothing to turn your nose up at.Strength plays into a WAR's mitigation and usefulness in several ways!
- VIT only increases HP
- 8% more HP in the end game, while nice, feels relatively minor (especially as you get better gear and more HP this % will only decrease), whereas...
I'd also like to add that however you distributed your points via STR/VIT, you can always compensate with gear and materia.
- STR determines the damage mitigated when you parry. This becomes meaningful with Foresight.
- STR determines your self heal, which is WAR's version of mitigation.
- STR makes you hit harder, contributing to your enmity and your contribution to DPS races.
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