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  1. #1
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50

    Warrior skills commentary

    Not bothering with the basic skills like Heavy Strike and Tomahawk, nothing needs to be said about them.

    Foresight: very hard to tell how good this actually is without knowing any numbers behind the defense stat.

    Fracture: shouldn't reset the combo rotation of your main attacks.

    Bloodbath: severely underwhelming. It looks neat on paper, but 25% of your attacks turns out to be such small numbers that the healing is almost irrelevant. We're talking like 30 health per attack even at higher levels. This is utterly irrelevant when tanking anything remotely difficult and could easily be doubled without becoming too strong. I'd take it even further and suggest increasing the healing to 100% but reducing the duration. As it is, this skill is a horrible HoT that matters so little that you forget to use it.

    Overpower: skill is fine by itself, but the complete lack of TP management is a huge problem for the class when its main purpose - tanking groups of mobs - requires you to spend your entire TP pool in seconds. It's kind of retarded that the warrior, who is suppsoed to be the AoE tank, struggles to maintain sustained AoE threat while paladin, who is supposed to be the single-target tank, has spammable AoE aggro that uses a resource which they pretty much don't use on anything else and can be replenished easily throughout the fight. Bit of a mystery, really. Exactly what is the warrior's niche in the endgame when paladins have more than enough AoE enmity to tank groups of mobs? Flash doesn't even have a directional requirment.

    Mercy Stroke: garbage skill. Insanely long cooldown and nearly impossible to get a finishing blow with. Straight up cannot be used in groups, and it's difficult to get the finishing blow even when soloing since it does like 150 damage. This skill is complete trash, it needs to be redesigned entirely so that you don't need to actually get the killing blow in order to receive the healing or so that it does 5x damage if the target is <10% HP so you can actually get the killing blow with it.

    Defiance: you don't get Wrath when the damage from a Wrath-generating attack is absorbed, such as when hitting a target with Stoneskin. That's pretty weird and not in line with the tooltips. Also, there's a problem with the way most skills that spend Wrath aren't actually worth using because it's not worth giving up the +15% healing received from Wrath, so that should probably be inherent to Defiance instead of the Wrath buff.

    Storm's Path: the healing is too little to matter. You get about a fifth of one hit from a mob, what's the point? Like with Bloodbath, the healing needs to be increased or there's no point using this skill, especially since there's a better attack (Storm's Eye) for the same slot in the rotation. It's crap when you get it and it only gets worse the further you move into the endgame. The only reason to ever use this is if you aren't level 50 yet and thus have no other option for a Maim combo.

    Unchained: almost never worth using, like most of the other lose-all-Wrath skills. It should simply be a cooldown that ignores the Defiance penalty without losing your Wrath stacks. It would still be merely average that way.

    Holmgang: just gets you raped by red circles. I guess it's a PvP skill.

    Steel Cyclone: when am I ever sacrificing my Wrath stack for small amount of AoE damage? This skill is completely useless, your Wrath charges are worth way more than this. It doesn't even have increased enmity, so is pointless for tanking, yet isn't spammable so is also pointless for DPSing.

    Vengeance: not really terrible, just very meh for a level 46 skill. Seems like it should have been a level 10 marauder skill.

    The rest of the skills seem fine.
    (5)
    Last edited by Wangstrong; 09-04-2013 at 12:24 PM.

  2. 09-04-2013 12:17 PM
    Reason
    asdf

  3. 09-04-2013 12:18 PM
    Reason
    this forum is terrible

  4. 09-04-2013 12:19 PM
    Reason
    1000 char max, but you can edit unlimited text into an existing post?

  5. 09-04-2013 12:22 PM

  6. #2
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    you should combo unchained with infuriate, bloodbath to get the best result.


    but i agree unchained should not require 5 stacks of wrath to use.
    (1)

  7. #3
    Player
    xxbodkinxx's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Zoe Sky
    World
    Goblin
    Main Class
    Marauder Lv 34
    I tend to agree with you but being only lvl 33 I was hoping it would get a bit better endgame.

    Bloodbath = 30 damage heals at this level. Just ran an instance and bosses were hitting for 300+
    Overpower Im ok with - Hit it a few times to establish aggro and then rely on flash and tab+ fracture.
    Mercy Stroke = worthless
    A. Make it heal regardless killing the target.
    B. Make it do more damage and do AOE damage atleast I can use it on trash and hope to get a proc.
    C. Make it a buff that if a target dies in the next 5 seconds you receive the heal. (Atleast it could be used reliably at this point, take away the damage I dont care)
    Defiance = Extra health which is good, basically a stance.

    Thats pretty much all I have exp with at this point. Debating making Pally my next Class but I shall see how this turns out at 50 first.
    (1)

  8. #4
    Player
    Isegrim's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Romilda Graupelz
    World
    Shiva
    Main Class
    Marauder Lv 60
    For TP management use Bloodbath together with Berserk and Overpower. Only worth it with 3+ mobs. That way you heal more to make it actually worth it and recover TP at Pacem.

    Mercy stroke is good on trash stuff like the Garuda adds. Buy yea dont rely on it.

    The rest are also pretty good imo.

    I do agree on Storm's path tho.
    (0)

  9. #5
    Player
    Bonuscan's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Bonus Can
    World
    Behemoth
    Main Class
    Marauder Lv 45
    Inregards to overpower if you are not using it with flash you are doing something wrong, we dont use mana so it doesnt hurt us to use it (apart from GCD) but it generates enough threat for it to be usefull.

    best thing is if you are sleeping a bunch of mobs run in and flash and it wont break the sleep. the only crappy thing is it has a cast time animation and it will only flash the the monsters of where you iniate the cast not when it finish's
    (0)

  10. #6
    Player
    Glazed's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Crepe Suzette
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Wangstrong View Post
    Overpower: skill is fine by itself, but the complete lack of TP management is a huge problem for the class when its main purpose - tanking groups of mobs - requires you to spend your entire TP pool in seconds. It's kind of retarded that the warrior, who is suppsoed to be the AoE tank, struggles to maintain sustained AoE threat while paladin, who is supposed to be the single-target tank, has spammable AoE aggro that uses a resource which they pretty much don't use on anything else and can be replenished easily throughout the fight. Bit of a mystery, really. Exactly what is the warrior's niche in the endgame when paladins have more than enough AoE enmity to tank groups of mobs? Flash doesn't even have a directional requirment.
    Warriors can use Flash too o.O
    (0)

  11. #7
    Player
    Kerrath's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Kerrath Ellouelle
    World
    Mateus
    Main Class
    Marauder Lv 70
    are you stacking bloodbath with convalescence and berserk? because i don't know why you wouldn't, and it greatly increases the potency of bloodbath. particularly if you're aoeing lots of mobs with overpower--it can get a little retarded.
    (0)

  12. #8
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Glazed View Post
    Warriors can use Flash too o.O
    Yeah, three times per year...

    It's nothing compared to being able to spam it nearly indefinitely. Plus it applies blind for paladins.
    (0)

  13. #9
    Player
    Kerrath's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Kerrath Ellouelle
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Wangstrong View Post
    Yeah, three times per year...

    It's nothing compared to being able to spam it nearly indefinitely. Plus it applies blind for paladins.
    why would you particularly NEED to cast it more than once per add spawn when overpower is more useful after initial aggro is set? and why do you need to cast overpower more than 3-5 times in a row?
    (4)

  14. #10
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kerrath View Post
    why would you particularly NEED to cast it more than once per add spawn when overpower is more useful after initial aggro is set? and why do you need to cast overpower more than 3-5 times in a row?
    Because most tanks are lazy and want the easy way out. Tab targeting accomplishes so much more.

    Anyway, I do agree that WAR skills pales in comparison to that of a PLD But Infuriate does help a lot. Oh yeah, and Bloodbath should always be coupled with other abilities to bring out it's true potential.
    (1)

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