Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    madmilitia's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Badmilitia Lodbrok
    World
    Behemoth
    Main Class
    Marauder Lv 44
    Quote Originally Posted by Lailis View Post
    Just curious were you avoiding her slipstream cast? She stands still while casting and you can run through her to avoid being hit (makes tank healing a TON easier for the healer). Also there is no red mark for this attack so you literally have to watch Garuda to see if she`s casting slipstream. I tanked this as a warrior and didn`t have much issue, we wiped 2x while learning the fight and got it on our third attempt. Also make sure people are spread out far enough from each other and the stone pillars (you don`t want them to take damage) and that you (the tank) use the limit break if needed.

    .
    yeah I avoided almost every slip stream got caught by a couple due to lag but recovered with cool downs. our MT palidan came in after it was to late for me (I gotta sleep some time) and I heard my white mage buddy comment on how much easier it was to heal him, he said bad just doesn't have the HP pool yet and i'm in legacy gear.
    (0)

  2. #12
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    I built up my Defiance's Wrath stacks and only spent them on Inner Beast after being hit by Downblast. Slipstream you can straight up dodge to avoid up to around 1.5k damage plus an annoying stun. Don't forget to use Cross class skills like Convalescence and Second Wind to make your healer's task a little easier.
    (0)

  3. #13
    Player
    MissE's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Miss'e Eliza
    World
    Titan
    Main Class
    Monk Lv 50
    I just tanked her yesterday in a PUG, didn't have much issues on the tanking part.
    Wiped a few times because the DDs like to stand near the pillars 24/7...

    I saved my Wrath for Inner Beast and Steel Cyclone.
    I only used Steel Cyclone when she summons the adds for the first two times because they're all grouped together before they go for the pillars.
    Dodge her Slipstream and you should have no problem tanking her.

    And yeah, try to get to level 45 and get the AF gear first, I was using the level 42 GC weapon as well.
    (0)

  4. #14
    Player
    HollowEarth's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Hollow Earth
    World
    Cactuar
    Main Class
    Marauder Lv 50
    yeah go VIT and learn the fight. know when damage is coming your way and prepair by either popping a CD or waiting to use inner beast right after it hits.

    She has a few abilitys that can be dodge all to gether. i cant remeber the name of it but, on the first phase its the only attack she does that has a cast bar. just run through her and then back to your original spot when shes done casting. its a SUPER heavy attack and can be dodged just by getting out of the way. I have noticed there is no red box for said attack. seems to be a cone.

    that being said, you gotta trust in your healer and trust in your self heals. help the healer as much as possible by rotating cool downs. communicate when your going to use inner beast if possible. Over all its a tough fight but can be done for sure.
    (0)

  5. #15
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    People keep saying warrior heals are based on a percentage of max health... that is not true.. They have one heal that is based on max HP( Thrill of battle ), ALL the others (Bloodbath, second wind, inner beast , and storm's path) are based on attack power/damage output. I for one put all my points in str and had no problem tanking that primal, you just need to know when to use your heals and when to move to avoid skills. If you want to make life easier on the healer having more damage out put (making fights shorter as well as more self-healing) will save them more mana in the long run. Oh and having more str also increases the amount of damage you mitigate when you parry.
    (0)
    Last edited by Derza; 09-05-2013 at 05:06 AM.

  6. #16
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Hmm, paladin definitely take less damage than Warrior at high level. xivdb.com and look up paladin skills. Big one is Shield Oath: Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. It's an "always on", like Defiance. Then you have all the extra cooldown ones: Sentinal, Rampart, Bulwark, Hallowed Ground. And the blocks from shield. All put together I expect pally to take a lot less damage.

    What warrior does is higher HP and heal themselves somewhat. In a way, it sort of evens out. But it'll be like pally very steady life bar, while warrior goes up and down a lot.

    As for Str vs. Vit, I'm full Vit at the moment. It adds 17 HP per vit (510 HP for full VIT at lvl 50). That's roughly 8% of total HP for me currently. I don't really know what % of total damage 30 Str would add. If it's 5% or more, I might go Str instead. But I'm guessing it'll be less than that.

    As an "average" warrior, you should be able to tank Garuda and everything else up at least as far as Amdapor Keep. Maybe even all the way up, but I haven't been there yet to say. Think of warrior as the "hard mode" of tank: you're a bit harder to heal, but you bring more DPS to the table. And it's not *that* bad on the healing. I prefer Warrior so far for those reasons.
    (0)

  7. #17
    Player
    kataly's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Clio Astra
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I'm a MNK lurking here in your forumz for God knows why, so I don't know what I'm talking about, but I'd stack STR because:
    • VIT only increases HP
    • 8% more HP in the end game, while nice, feels relatively minor (especially as you get better gear and more HP this % will only decrease), whereas...
    Strength plays into a WAR's mitigation and usefulness in several ways!
    • STR determines the damage mitigated when you parry. This becomes meaningful with Foresight.
    • STR determines your self heal, which is WAR's version of mitigation.
    • STR makes you hit harder, contributing to your enmity and your contribution to DPS races.
    I'd also like to add that however you distributed your points via STR/VIT, you can always compensate with gear and materia.
    (3)

  8. #18
    Player
    Wisekuma's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Acial Daago
    World
    Leviathan
    Main Class
    Lancer Lv 36
    Quote Originally Posted by Pike_Iridae View Post
    Paladins have a lot of damage mitigation (defense). Wars do not. Wars savior is having a lot of HP.
    No. This hurts my head so much...just no.
    (0)

  9. #19
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by kataly View Post
    • VIT only increases HP
    • 8% more HP in the end game, while nice, feels relatively minor (especially as you get better gear and more HP this % will only decrease), whereas...
    Strength plays into a WAR's mitigation and usefulness in several ways!
    • STR determines the damage mitigated when you parry. This becomes meaningful with Foresight.
    • STR determines your self heal, which is WAR's version of mitigation.
    • STR makes you hit harder, contributing to your enmity and your contribution to DPS races.
    I'd also like to add that however you distributed your points via STR/VIT, you can always compensate with gear and materia.
    That's great and all but Parry boosts and bonuses only apply IF you parry, I personally prefer to have a larger HP pool to sponge those hits. Defiance gives us a 25% HP increase and that is nothing to turn your nose up at.
    (0)

Page 2 of 2 FirstFirst 1 2