Wait.. so your plan to generate gil is to use DoH/L to create vendor trash?You are aware of the Fact that certain Items are not even worth selling on the Markets, since people either dont buy/need them or you will get less than you would from a NPC? So selling stacks of certain Items to a NPC is please what? Exactly; generating Gil.
lol. I am not the one confusing something, i just obviously know more about how i can fill my pockets.
I am not even talking about getting gil from other Players, may you should read again what i have said.
Lol.
Good luck spending an hour to make 10 minutes worth of repair gil.
Furthermore, good luck to the people who don't like crafting.
Some people are too stupid to comprehend this, unfortunately.
People saying to vendor the DoH/DoL gear don't understand that every time they do an action your entire gearset takes a hit for doing it.
Zipzo, your not the only one that feels this way.
I can not recall the last game that made me feel like this just playing the game, talk about screwing up one of the most important parts of a mmo, money the very thing that promotes trade and takes care of our bills so to speak.
I can think of a ton of ftp and sub mmos that have never made me feel like I was always broke or unable to afford repairing my gear until SE's relaunch of FFXIV 2.0.
At this point I might just move on to another game for a bit, but even if return I am not certain the games player health will be good when they do eventually get to fixing the economy.
It is as if these game companies are run by fools or people that understand economics how they could cause so many people to feel this way with creating deflation within two weeks boggles my mind not ot even get into the server issues, but I really feel sad for people still leveling that have no clue how bad it is at end game.
Does anyone know if this issue is adressed by SE or Yoshi yet? And if there is a fix comming? I heared there will be daily quests next patch (if that's not too late...)?
A possible fix would be adding a mender after each final dungeon boss that fixes your gear for a reduced (or none at all) fee.
Another way which is a bit extreme, would be removing any durability loss you get for being in combat. They could offset this by adding a HUGE cost for dieing. For example, if I lost 25% durability each time I died, overal I would spend ALOT more money on repairs, but I would also have the option of doing stuff I KNOW that won't kill me to farm the money to fund these repair costs.
I really hope this gets adressed soon :/
No offense but the minute I see the tank fall and you saying I will take 25% durability loss for dying guess what's going to happen to me? I'm going to run as fast as I can back to entrance and leave the dungeon. Your idea is way to extreme to implement as it would make duty finder completely useless as most people will just stop using it in fear of players not understanding the fights and dying and will only group up with the same players they know that understand the fights.Does anyone know if this issue is adressed by SE or Yoshi yet? And if there is a fix comming? I heared there will be daily quests next patch (if that's not too late...)?
A possible fix would be adding a mender after each final dungeon boss that fixes your gear for a reduced (or none at all) fee.
Another way which is a bit extreme, would be removing any durability loss you get for being in combat. They could offset this by adding a HUGE cost for dieing. For example, if I lost 25% durability each time I died, overal I would spend ALOT more money on repairs, but I would also have the option of doing stuff I KNOW that won't kill me to farm the money to fund these repair costs.
I really hope this gets adressed soon :/
I hope enjoyed your little personal jab at me because it doesn't change the fact you are 100% wrong about this. We aren't talking about the game at level 30, people are still leveling and there are plenty of quests then. We are talking about the game at level 50 when questing is done and all that is left currently are a few leves, fates, dungeons, and raids. Sure you can gather/fate with crap gear for minimal gain but that isn't playing the game, that is simply living in survival mode. This is game that is supposed to be fun where we can each enjoy what we would like. Why is this so hard for you to understand?
"Life is short. If you don't stop and look around... and do whatever you want all the time... then you could miss it."
— Cartman, South Park
Sometime I do wonder if the devs in from SE truly understand this or not and whether or not they really understand how economies and even modern mmos work, mind you this is still far better the 1.0 but still, while the game was lacking in 1.0 the economy was not unlike in 2.0.I hope enjoyed your little personal jab at me because it doesn't change the fact you are 100% wrong about this. We aren't talking about the game at level 30, people are still leveling and there are plenty of quests then. We are talking about the game at level 50 when questing is done and all that is left currently are a few leves, fates, dungeons, and raids. Sure you can gather/fate with crap gear for minimal gain but that isn't playing the game, that is simply living in survival mode. This is game that is supposed to be fun where we can each enjoy what we would like. Why is this so hard for you to understand?
I understand the point of there not being enough gold in the game itself, and the AH will eventually destroy all the gil.
But you're WRONG. That's MY point.
What you're doing, is re-iterating one, shock - factor point to get a lot of people to somehow agree with you. This is how politicians steal money from government, and it's how you're getting people to blindly agree with you.
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