You have to realize that eventually there will be more people who have completed the quests than are starting them. Every single person who isn't doing a main quests or quest that gives decent gil rewards is sucking gil out of the economy. That number is GROWING. The gil whirlpool will only get bigger as the servers mature and more people have reached either a stagnant time in questing or finishing it. To say making extra characters will solve it is being naive. There is really no benefit to creating a second character when you can just change your job. To force people to grind the time sinks (character building quests/storyline) just to get extra gil is ludicrous. The problem could be solved just as easily be introducing dynamics that have similar time sinks that are repeatable for them to do on their first character. The economic design is obviously flawed and people here are just wanting square to confirm what they've seen and tell us they are in the process of solving it.