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  1. #1
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I've made over 100k profit just npcing my allagan pieces from level 1 to 40 and I only started taking them after level 20 and I had good dungeon gear. Secondly, why people are removing farming from a way to make money is beyond me. I sold random junk from a night of fate runs that dropped of mobs for over 10k gil. Even if the ah took 5% I still made 10k gil and way more than if I had vendored them.

    Farther more the end game content isn't out yet. And if it's anything remarkably close to FFXI there will be ways of generating large quantities of gil from unique/rare items in the various dungeon modes and hard modes. And theres likely to be some sort of crafted item needed to do a certain part of the end game content at some point, which will sell for a lot.

    But imo, the economy will go up rapidly as a character is capable of generating over 200,000 gil in allagan pieces from quests. So if 7000 people on a server do that, that's 1,400,000,000 gil....
    (0)

  2. #2
    Player
    Xyronic's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Nishin Saeki
    World
    Odin
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Ryios View Post
    Snip...
    You're missing the point...
    Quests are onetime only, meaning that once you hit 50 and have no quests left, you wont be making any money that way. Player trading does not create fresh gil, it drains gil from the overall economy. Noone will be able to buy crafted goods when all their money is spent on repairs.
    (6)
    For God to be good, evil is an absolute necessity.

  3. #3
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Ryios View Post

    But imo, the economy will go up rapidly as a character is capable of generating over 200,000 gil in allagan pieces from quests. So if 7000 people on a server do that, that's 1,400,000,000 gil....
    Unbelievable.
    (0)

  4. #4
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Ryios View Post
    made over 100k profit just npcing my allagan pieces ... [snip] sold random junk ... Even if the ah took 5% I still made 10k gil and way more than if I had vendored them.

    Farther more the end game content isn't out yet. [snip]
    On allagan/ah, the usual error of micro economics vs macro economics, as others have noted. Quest allagan ends at 50; selling to players vs vendoring destroys gill. Grabbing a bigger piece of a shrinking pie still means the pie shrinks and the economy crashes.

    On content yet to be released, a most excellent point. This is what this whole thread is about, trying to encourage SE to do something about a game economy doomed to fail unless something is done. A FC-mate has already hit the wall at 36. She gears up entirely from dungeon runs (her main love in the game), so she's taking the allagan from quests, not armour pieces but still can't fund her repairs.

    Sorry for [snips]. The post-length restrictions are really annoyin
    (1)