(I made a post but it seems to have not posted...) Just on issue of repairs and economy.

Repair costs v Dungeons are a major issue. Just look at SWTOR for example where players turn into morons disbanding after 1 or 2 mobs because they don't want to risk dying partying with the lesser skilled. Players don't want repair costs of 100k+ a week. Even in Version 1, dark matter was always a conciliation prize so you at least broke even.


As an aside, some gilsinks are ok like AH tax. But others will dictate enjoyability of the game. Repair costs is such. To be honest, repairs should be changed from the negative connotation to a more positive thing. It is like Surplus XP all over again. Rather than forcing to repair gear, we should be actively wanting crafters to insert dark matter as a form of a variety of temporary "enchantment". It would come over a lot better to the playerbase.